GLenum attachments[] = { GL_DEPTH, GL_STENCIL };
mImpl->context.InvalidateFramebuffer(GL_FRAMEBUFFER, 2, attachments);
+ mImpl->UpdateTrackers();
+
//Notify RenderGeometries that rendering has finished
for ( auto&& iter : mImpl->geometryContainer )
{
}
}
- mImpl->UpdateTrackers();
-
// If this frame was rendered due to instructions existing, we mark this so we know to clear the next frame.
mImpl->lastFrameWasRendered = haveInstructions;