// Mark previous dirty rects in the sorted array. The array is already sorted by node and renderer, frame number.
// so you don't need to sort: std::stable_sort(itemsDirtyRects.begin(), itemsDirtyRects.end());
- std::vector<DirtyRect>& itemsDirtyRects = sceneInternal.GetItemsDirtyRects();
+ std::vector<DirtyRect>& itemsDirtyRects = sceneObject->GetItemsDirtyRects();
for(DirtyRect& dirtyRect : itemsDirtyRects)
{
dirtyRect.visited = false;