}
RenderItem::RenderItem()
-: mModelViewMatrix( false ),
+: mModelMatrix( false ),
+ mModelViewMatrix( false ),
+ mSize(),
mRenderer( NULL ),
mNode( NULL ),
mDepthIndex( 0 ),
gRenderItemPool.Free( static_cast<RenderItem*>( ptr ) );
}
-void RenderItem::Reset()
-{
- mRenderer = NULL;
-}
-
-void RenderItem::SetRenderer( Render::Renderer* renderer )
-{
- mRenderer = renderer;
-}
-
-void RenderItem::SetNode( Node* node )
-{
- mNode = node;
-}
-
-Render::Renderer& RenderItem::GetRenderer() const
-{
- return *mRenderer;
-}
-
-Matrix& RenderItem::GetModelViewMatrix()
-{
- return mModelViewMatrix;
-}
-
-const Matrix& RenderItem::GetModelViewMatrix() const
-{
- return mModelViewMatrix;
-}
-
-void RenderItem::SetDepthIndex( int depthIndex )
-{
- mDepthIndex = depthIndex;
-}
-
-void RenderItem::SetIsOpaque( bool isOpaque )
-{
- mIsOpaque = isOpaque;
-}
-
} // namespace SceneGraph
} // namespace Internal