Integration::StencilBufferAvailable stencilBufferAvailable,
Vector<GLuint>& boundTextures,
const Dali::Internal::SceneGraph::RenderInstruction& instruction, // in the case of reflection, things like CullFace need to be adjusted for reflection world
Integration::StencilBufferAvailable stencilBufferAvailable,
Vector<GLuint>& boundTextures,
const Dali::Internal::SceneGraph::RenderInstruction& instruction, // in the case of reflection, things like CullFace need to be adjusted for reflection world