-#ifndef __DALI_INTERNAL_RENDER_ALGORITHMS_H__
-#define __DALI_INTERNAL_RENDER_ALGORITHMS_H__
+#ifndef DALI_INTERNAL_RENDER_ALGORITHMS_H
+#define DALI_INTERNAL_RENDER_ALGORITHMS_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* @param[in] context The GL context.
* @param[in] textureCache The texture cache used to get textures.
* @param[in] defaultShader The default shader.
- * @param[in] buffer The current render buffer index (previous update buffer)
+ * @param[in] bufferIndex The current render buffer index (previous update buffer)
*/
void ProcessRenderInstruction( const SceneGraph::RenderInstruction& instruction,
Context& context,
} // namespace Dali
-#endif // __DALI_INTERNAL_RENDER_ALGORITHMS_H__
+#endif // DALI_INTERNAL_RENDER_ALGORITHMS_H