#define DALI_INTERNAL_SHADER_H
/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/rendering/shader.h> // Dali::Shader
#include <dali/internal/event/common/object-connector.h> // Dali::Internal::ObjectConnector
#include <dali/internal/event/common/object-impl.h> // Dali::Internal::Object
-#include <dali/internal/event/resources/resource-ticket.h> // Dali::Internal::ResourceTicketPtr
#include <dali/internal/common/shader-data.h> // ShaderPtr
namespace Dali
*/
static ShaderPtr New( const std::string& vertexShader,
const std::string& fragmentShader,
- Dali::Shader::ShaderHints hints );
+ Dali::Shader::Hint::Value hints );
/**
* @brief Get the shader scene object
virtual Property::Value GetDefaultProperty( Property::Index index ) const;
/**
+ * @copydoc Dali::Internal::Object::GetDefaultPropertyCurrentValue()
+ */
+ virtual Property::Value GetDefaultPropertyCurrentValue( Property::Index index ) const;
+
+ /**
* @copydoc Dali::Internal::Object::GetPropertyOwner()
*/
virtual const SceneGraph::PropertyOwner* GetPropertyOwner() const;
/**
* Second stage initialization
*/
- void Initialize( const std::string& vertexShader, const std::string& fragmentShader, Dali::Shader::ShaderHints hints );
+ void Initialize( const std::string& vertexShader, const std::string& fragmentShader, Dali::Shader::Hint::Value hints );
protected:
/**