[Tizen] Add codes for Dali Windows Backend
[platform/core/uifw/dali-core.git] / dali / internal / event / rendering / renderer-impl.h
old mode 100644 (file)
new mode 100755 (executable)
index db1e13d..5d8bade
@@ -2,7 +2,7 @@
 #define DALI_INTERNAL_RENDERER_H
 
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 // INTERNAL INCLUDES
 #include <dali/public-api/common/dali-common.h> // DALI_ASSERT_ALWAYS
 #include <dali/public-api/common/intrusive-ptr.h> // Dali::IntrusivePtr
-#include <dali/devel-api/rendering/renderer.h> // Dali::Renderer
-#include <dali/internal/event/common/connectable.h> // Dali::Internal::Connectable
+#include <dali/public-api/rendering/renderer.h> // Dali::Renderer
+#include <dali/internal/common/blending-options.h>
 #include <dali/internal/event/common/object-connector.h> // Dali::Internal::ObjectConnector
 #include <dali/internal/event/common/object-impl.h> // Dali::Internal::Object
-#include <dali/internal/event/rendering/material-impl.h> // Dali::Internal::Material
+#include <dali/internal/event/rendering/texture-set-impl.h> // Dali::Internal::TextureSet
 #include <dali/internal/event/rendering/geometry-impl.h> // Dali::Internal::Geometry
+#include <dali/internal/render/renderers/render-renderer.h> // Dali::Render::Renderer::StencilParameters
 
 namespace Dali
 {
@@ -37,12 +38,11 @@ namespace SceneGraph
 class Renderer;
 }
 
-
 class Renderer;
 typedef IntrusivePtr<Renderer> RendererPtr;
 
 /**
- * Renderer is an object that can be used to show content by combining a Geometry with a material.
+ * Renderer is an object that can be used to show content by combining a Geometry with a shader and textures.
  */
 class Renderer : public Object
 {
@@ -65,14 +65,24 @@ public:
   Geometry* GetGeometry() const;
 
   /**
-   * @copydoc Dali::Renderer::SetMaterial()
+   * @copydoc Dali::Renderer::SetTextures()
+   */
+  void SetTextures( TextureSet& textureSet );
+
+  /**
+   * @copydoc Dali::Renderer::GetTextures()
+   */
+  TextureSet* GetTextures() const;
+
+  /**
+   * @copydoc Dali::Renderer::SetShader()
    */
-  void SetMaterial( Material& material );
+  void SetShader( Shader& shader );
 
   /**
-   * @copydoc Dali::Renderer::GetMaterial()
+   * @copydoc Dali::Renderer::GetShader()
    */
-  Material* GetMaterial() const;
+  Shader* GetShader() const;
 
   /**
    * @copydoc Dali::Renderer::SetDepthIndex()
@@ -84,12 +94,78 @@ public:
    */
   int GetDepthIndex() const;
 
-  /**
-   * @brief Get the scene graph object ( the node attachment )
-   *
-   * @return the scene object
-   */
-  SceneGraph::Renderer* GetRendererSceneObject();
+   /**
+    * @copydoc Dali::Renderer::SetBlendMode()
+    */
+   void SetBlendMode( BlendMode::Type mode );
+
+   /**
+    * @copydoc Dali::Renderer::GetBlendMode()
+    */
+   BlendMode::Type GetBlendMode() const;
+
+   /**
+    * @copydoc Dali::Renderer::SetBlendFunc()
+    */
+   void SetBlendFunc( BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba );
+
+   /**
+    * @copydoc Dali::Renderer::SetBlendFunc()
+    */
+   void SetBlendFunc( BlendFactor::Type srcFactorRgb,   BlendFactor::Type destFactorRgb,
+                      BlendFactor::Type srcFactorAlpha, BlendFactor::Type destFactorAlpha );
+
+   /**
+    * @copydoc Dali::Renderer::GetBlendFunc()
+    */
+   void GetBlendFunc( BlendFactor::Type& srcFactorRgb,   BlendFactor::Type& destFactorRgb,
+                      BlendFactor::Type& srcFactorAlpha, BlendFactor::Type& destFactorAlpha ) const;
+
+   /**
+    * @copydoc Dali::Renderer::SetBlendEquation()
+    */
+   void SetBlendEquation( BlendEquation::Type equationRgba );
+
+   /**
+    * @copydoc Dali::Renderer::SetBlendEquation()
+    */
+   void SetBlendEquation( BlendEquation::Type equationRgb, BlendEquation::Type equationAlpha );
+
+   /**
+    * @copydoc Dali::Renderer::GetBlendEquation()
+    */
+   void GetBlendEquation( BlendEquation::Type& equationRgb, BlendEquation::Type& equationAlpha ) const;
+
+   /**
+    * @copydoc Dali::Renderer::SetIndexedDrawFirstElement
+    */
+   void SetIndexedDrawFirstElement( size_t firstElement );
+
+   /**
+    * @copydoc Dali::Renderer::SetIndexedDrawElementsCount
+    */
+   void SetIndexedDrawElementsCount( size_t elementsCount );
+
+   /**
+    * @brief Set whether the Pre-multiplied Alpha Blending is required
+    *
+    * @param[in] preMultipled whether alpha is pre-multiplied.
+    */
+   void EnablePreMultipliedAlpha( bool preMultipled );
+
+   /**
+    * @brief Query whether alpha is pre-multiplied.
+    *
+    * @return True is alpha is pre-multiplied, false otherwise.
+    */
+   bool IsPreMultipliedAlphaEnabled() const;
+
+   /**
+    * @brief Get the scene graph object
+    *
+    * @return the scene object
+    */
+   SceneGraph::Renderer* GetRendererSceneObject();
 
 public: // Default property extensions from Object
 
@@ -149,6 +225,16 @@ public: // Default property extensions from Object
   virtual Property::Value GetDefaultProperty( Property::Index index ) const;
 
   /**
+   * @copydoc Dali::Internal::Object::GetDefaultPropertyCurrentValue()
+   */
+  virtual Property::Value GetDefaultPropertyCurrentValue( Property::Index index ) const;
+
+   /**
+    * @copydoc Dali::Internal::Object::OnNotifyDefaultPropertyAnimation()
+    */
+   virtual void OnNotifyDefaultPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType );
+
+  /**
    * @copydoc Dali::Internal::Object::GetPropertyOwner()
    */
   virtual const SceneGraph::PropertyOwner* GetPropertyOwner() const;
@@ -173,26 +259,45 @@ public: // Default property extensions from Object
    */
   virtual int GetPropertyComponentIndex( Property::Index index ) const;
 
-public: // Functions from Connectable
+private: // implementation
+
   /**
-   * @copydoc Dali::Internal::Connectable::OnStage()
+   * @brief Default constructor.
    */
-  virtual bool OnStage() const;
+  Renderer();
 
   /**
-   * @copydoc Dali::Internal::Connectable::Connect()
+   * @brief Initializes the Renderer.
    */
-  virtual void Connect();
+  void Initialize();
 
   /**
-   * @copydoc Dali::Internal::Connectable::Disconnect()
+   * @brief Sets the blend color.
+   * @param[in] blendColor The blend color to set.
    */
-  virtual void Disconnect();
+  void SetBlendColor( const Vector4& blendColor );
 
-private: // implementation
-  Renderer();
+  /**
+   * @brief Retrieves the blend-color.
+   * @return A const reference to the blend-color
+   */
+  const Vector4& GetBlendColor() const;
 
-  void Initialize();
+  /**
+   * @brief Retrieves the cached event side value of a default property.
+   * @param[in]  index  The index of the property
+   * @param[out] value  Is set with the cached value of the property if found.
+   * @return True if value set, false otherwise.
+   */
+  bool GetCachedPropertyValue( Property::Index index, Property::Value& value ) const;
+
+  /**
+   * @brief Retrieves the current value of a default property from the scene-graph.
+   * @param[in]  index  The index of the property
+   * @param[out] value  Is set with the current scene-graph value of the property
+   * @return True if value set, false otherwise.
+   */
+  bool GetCurrentPropertyValue( Property::Index index, Property::Value& value  ) const;
 
 protected:
   /**
@@ -205,11 +310,25 @@ private: // unimplemented methods
   Renderer& operator=( const Renderer& );
 
 private: // data
-  SceneGraph::Renderer* mSceneObject;
-  ObjectConnector<Geometry> mGeometryConnector; ///< Connector that holds the geometry used by this renderer
-  ObjectConnector<Material> mMaterialConnector; ///< Connector that holds the material used by this renderer
-  int mDepthIndex;
-  int mOnStageCount;
+  SceneGraph::Renderer*               mSceneObject;
+  GeometryPtr                         mGeometry;                     ///< Connector that holds the geometry used by this renderer
+  TextureSetPtr                       mTextureSet;                   ///< Connector that holds the texture set used by this renderer
+  ShaderPtr                           mShader;                       ///< Connector that holds the shader used by this renderer
+
+  int                                 mDepthIndex;
+
+  size_t                              mIndexedDrawFirstElement;      ///< Offset of first element to draw from bound index buffer
+  size_t                              mIndexedDrawElementCount;      ///< Number of elements to draw
+
+  Render::Renderer::StencilParameters mStencilParameters;            ///< Struct containing all stencil related options
+  BlendingOptions                     mBlendingOptions;              ///< Local copy of blending options bitmask
+  float                               mOpacity;                      ///< Local copy of the opacity
+  DepthFunction::Type                 mDepthFunction:4;              ///< Local copy of the depth function
+  FaceCullingMode::Type               mFaceCullingMode:3;            ///< Local copy of the mode of face culling
+  BlendMode::Type                     mBlendMode:3;                  ///< Local copy of the mode of blending
+  DepthWriteMode::Type                mDepthWriteMode:3;             ///< Local copy of the depth write mode
+  DepthTestMode::Type                 mDepthTestMode:3;              ///< Local copy of the depth test mode
+  bool                                mPremultipledAlphaEnabled:1;   ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
 };
 
 } // namespace Internal