[Tizen] Add codes for Dali Windows Backend
[platform/core/uifw/dali-core.git] / dali / internal / event / rendering / renderer-impl.h
old mode 100644 (file)
new mode 100755 (executable)
index 64d99ba..5d8bade
@@ -2,7 +2,7 @@
 #define DALI_INTERNAL_RENDERER_H
 
 /*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -23,7 +23,6 @@
 #include <dali/public-api/common/intrusive-ptr.h> // Dali::IntrusivePtr
 #include <dali/public-api/rendering/renderer.h> // Dali::Renderer
 #include <dali/internal/common/blending-options.h>
-#include <dali/internal/event/common/connectable.h> // Dali::Internal::Connectable
 #include <dali/internal/event/common/object-connector.h> // Dali::Internal::ObjectConnector
 #include <dali/internal/event/common/object-impl.h> // Dali::Internal::Object
 #include <dali/internal/event/rendering/texture-set-impl.h> // Dali::Internal::TextureSet
@@ -95,16 +94,6 @@ public:
    */
   int GetDepthIndex() const;
 
-  /**
-    * @copydoc Dali::Renderer::SetFaceCullingMode()
-    */
-   void SetFaceCullingMode( FaceCullingMode::Type cullingMode );
-
-   /**
-    * @copydoc Dali::Renderer::GetFaceCullingMode()
-    */
-   FaceCullingMode::Type GetFaceCullingMode();
-
    /**
     * @copydoc Dali::Renderer::SetBlendMode()
     */
@@ -148,16 +137,6 @@ public:
    void GetBlendEquation( BlendEquation::Type& equationRgb, BlendEquation::Type& equationAlpha ) const;
 
    /**
-    * @copydoc Dali::Renderer::SetBlendColor()
-    */
-   void SetBlendColor( const Vector4& color );
-
-   /**
-    * @copydoc Dali::Renderer::GetBlendColor()
-    */
-   Vector4 GetBlendColor() const;
-
-   /**
     * @copydoc Dali::Renderer::SetIndexedDrawFirstElement
     */
    void SetIndexedDrawFirstElement( size_t firstElement );
@@ -181,12 +160,12 @@ public:
     */
    bool IsPreMultipliedAlphaEnabled() const;
 
-  /**
-   * @brief Get the scene graph object
-   *
-   * @return the scene object
-   */
-  SceneGraph::Renderer* GetRendererSceneObject();
+   /**
+    * @brief Get the scene graph object
+    *
+    * @return the scene object
+    */
+   SceneGraph::Renderer* GetRendererSceneObject();
 
 public: // Default property extensions from Object
 
@@ -246,6 +225,16 @@ public: // Default property extensions from Object
   virtual Property::Value GetDefaultProperty( Property::Index index ) const;
 
   /**
+   * @copydoc Dali::Internal::Object::GetDefaultPropertyCurrentValue()
+   */
+  virtual Property::Value GetDefaultPropertyCurrentValue( Property::Index index ) const;
+
+   /**
+    * @copydoc Dali::Internal::Object::OnNotifyDefaultPropertyAnimation()
+    */
+   virtual void OnNotifyDefaultPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType );
+
+  /**
    * @copydoc Dali::Internal::Object::GetPropertyOwner()
    */
   virtual const SceneGraph::PropertyOwner* GetPropertyOwner() const;
@@ -270,26 +259,45 @@ public: // Default property extensions from Object
    */
   virtual int GetPropertyComponentIndex( Property::Index index ) const;
 
-public: // Functions from Connectable
+private: // implementation
+
   /**
-   * @copydoc Dali::Internal::Connectable::OnStage()
+   * @brief Default constructor.
    */
-  virtual bool OnStage() const;
+  Renderer();
 
   /**
-   * @copydoc Dali::Internal::Connectable::Connect()
+   * @brief Initializes the Renderer.
    */
-  virtual void Connect();
+  void Initialize();
 
   /**
-   * @copydoc Dali::Internal::Connectable::Disconnect()
+   * @brief Sets the blend color.
+   * @param[in] blendColor The blend color to set.
    */
-  virtual void Disconnect();
+  void SetBlendColor( const Vector4& blendColor );
 
-private: // implementation
-  Renderer();
+  /**
+   * @brief Retrieves the blend-color.
+   * @return A const reference to the blend-color
+   */
+  const Vector4& GetBlendColor() const;
 
-  void Initialize();
+  /**
+   * @brief Retrieves the cached event side value of a default property.
+   * @param[in]  index  The index of the property
+   * @param[out] value  Is set with the cached value of the property if found.
+   * @return True if value set, false otherwise.
+   */
+  bool GetCachedPropertyValue( Property::Index index, Property::Value& value ) const;
+
+  /**
+   * @brief Retrieves the current value of a default property from the scene-graph.
+   * @param[in]  index  The index of the property
+   * @param[out] value  Is set with the current scene-graph value of the property
+   * @return True if value set, false otherwise.
+   */
+  bool GetCurrentPropertyValue( Property::Index index, Property::Value& value  ) const;
 
 protected:
   /**
@@ -302,28 +310,25 @@ private: // unimplemented methods
   Renderer& operator=( const Renderer& );
 
 private: // data
-  SceneGraph::Renderer* mSceneObject;
-  Vector4* mBlendColor;                                       ///< Local copy of blend color, pointer only as its rarely used
-  GeometryPtr mGeometry;                                      ///< Connector that holds the geometry used by this renderer
-  ObjectConnector<TextureSet> mTextureSetConnector;           ///< Connector that holds the texture set used by this renderer
-  IntrusivePtr<Shader> mShader;                               ///< Connector that holds the shader used by this renderer
-
-  int mDepthIndex;
-  int mOnStageCount;
-
-  size_t mIndexedDrawFirstElement;                            ///< Offset of first element to draw from bound index buffer
-  size_t mIndexedDrawElementCount;                            ///< Number of elements to draw
-
-  Render::Renderer::StencilParameters mStencilParameters;     ///< Struct containing all stencil related options
-  BlendingOptions              mBlendingOptions;              ///< Local copy of blending options bitmask
-
-  DepthFunction::Type          mDepthFunction:3;              ///< Local copy of the depth function
-  FaceCullingMode::Type        mFaceCullingMode:2;            ///< Local copy of the mode of face culling
-  BlendMode::Type              mBlendMode:2;                  ///< Local copy of the mode of blending
-  DepthWriteMode::Type         mDepthWriteMode:2;             ///< Local copy of the depth write mode
-  DepthTestMode::Type          mDepthTestMode:2;              ///< Local copy of the depth test mode
-  bool                         mWriteToColorBuffer:1;         ///< Local copy of the write to color buffer flag
-  bool                         mPremultipledAlphaEnabled:1;   ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
+  SceneGraph::Renderer*               mSceneObject;
+  GeometryPtr                         mGeometry;                     ///< Connector that holds the geometry used by this renderer
+  TextureSetPtr                       mTextureSet;                   ///< Connector that holds the texture set used by this renderer
+  ShaderPtr                           mShader;                       ///< Connector that holds the shader used by this renderer
+
+  int                                 mDepthIndex;
+
+  size_t                              mIndexedDrawFirstElement;      ///< Offset of first element to draw from bound index buffer
+  size_t                              mIndexedDrawElementCount;      ///< Number of elements to draw
+
+  Render::Renderer::StencilParameters mStencilParameters;            ///< Struct containing all stencil related options
+  BlendingOptions                     mBlendingOptions;              ///< Local copy of blending options bitmask
+  float                               mOpacity;                      ///< Local copy of the opacity
+  DepthFunction::Type                 mDepthFunction:4;              ///< Local copy of the depth function
+  FaceCullingMode::Type               mFaceCullingMode:3;            ///< Local copy of the mode of face culling
+  BlendMode::Type                     mBlendMode:3;                  ///< Local copy of the mode of blending
+  DepthWriteMode::Type                mDepthWriteMode:3;             ///< Local copy of the depth write mode
+  DepthTestMode::Type                 mDepthTestMode:3;              ///< Local copy of the depth test mode
+  bool                                mPremultipledAlphaEnabled:1;   ///< Flag indicating whether the Pre-multiplied Alpha Blending is required
 };
 
 } // namespace Internal