Set BlendFunc for the non-premultiplied format as well
[platform/core/uifw/dali-core.git] / dali / internal / event / rendering / renderer-impl.cpp
index 19e8d53..3e77d16 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/internal/event/rendering/renderer-impl.h> // Dali::Internal::Renderer
 
 // INTERNAL INCLUDES
+#include <dali/devel-api/scripting/scripting.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
 #include <dali/public-api/object/type-registry.h>
-#include <dali/devel-api/rendering/renderer.h> // Dali::Renderer
 #include <dali/internal/event/common/object-impl-helper.h> // Dali::Internal::ObjectHelper
-#include <dali/internal/event/common/property-helper.h> // DALI_PROPERTY_TABLE_BEGIN, DALI_PROPERTY, DALI_PROPERTY_TABLE_END
+#include <dali/internal/event/common/property-helper.h>    // DALI_PROPERTY_TABLE_BEGIN, DALI_PROPERTY, DALI_PROPERTY_TABLE_END
 #include <dali/internal/event/common/property-input-impl.h>
-#include <dali/internal/update/node-attachments/scene-graph-renderer-attachment.h>
+#include <dali/internal/render/renderers/render-geometry.h>
 #include <dali/internal/update/manager/update-manager.h>
+#include <dali/internal/update/rendering/scene-graph-renderer.h>
 
 namespace Dali
 {
@@ -36,13 +38,129 @@ namespace
 {
 
 /**
- *            |name          |type     |writable|animatable|constraint-input|enum for index-checking|
+ * Properties: |name                              |type     |writable|animatable|constraint-input|enum for index-checking|
  */
 DALI_PROPERTY_TABLE_BEGIN
-DALI_PROPERTY( "depth-index", INTEGER, true, false, false, Dali::Renderer::Property::DEPTH_INDEX )
-DALI_PROPERTY_TABLE_END( DEFAULT_OBJECT_PROPERTY_START_INDEX )
+DALI_PROPERTY( "depthIndex",                      INTEGER,   true, false,  false, Dali::Renderer::Property::DEPTH_INDEX )
+DALI_PROPERTY( "faceCullingMode",                 INTEGER,   true, false,  false, Dali::Renderer::Property::FACE_CULLING_MODE )
+DALI_PROPERTY( "blendMode",                       INTEGER,   true, false,  false, Dali::Renderer::Property::BLEND_MODE )
+DALI_PROPERTY( "blendEquationRgb",                INTEGER,   true, false,  false, Dali::Renderer::Property::BLEND_EQUATION_RGB )
+DALI_PROPERTY( "blendEquationAlpha",              INTEGER,   true, false,  false, Dali::Renderer::Property::BLEND_EQUATION_ALPHA )
+DALI_PROPERTY( "blendFactorSrcRgb",               INTEGER,   true, false,  false, Dali::Renderer::Property::BLEND_FACTOR_SRC_RGB )
+DALI_PROPERTY( "blendFactorDestRgb",              INTEGER,   true, false,  false, Dali::Renderer::Property::BLEND_FACTOR_DEST_RGB )
+DALI_PROPERTY( "blendFactorSrcAlpha",             INTEGER,   true, false,  false, Dali::Renderer::Property::BLEND_FACTOR_SRC_ALPHA )
+DALI_PROPERTY( "blendFactorDestAlpha",            INTEGER,   true, false,  false, Dali::Renderer::Property::BLEND_FACTOR_DEST_ALPHA )
+DALI_PROPERTY( "blendColor",                      VECTOR4,   true, false,  false, Dali::Renderer::Property::BLEND_COLOR )
+DALI_PROPERTY( "blendPreMultipliedAlpha",         BOOLEAN,   true, false,  false, Dali::Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA )
+DALI_PROPERTY( "indexRangeFirst",                 INTEGER,   true, false,  false, Dali::Renderer::Property::INDEX_RANGE_FIRST )
+DALI_PROPERTY( "indexRangeCount",                 INTEGER,   true, false,  false, Dali::Renderer::Property::INDEX_RANGE_COUNT )
+DALI_PROPERTY( "depthWriteMode",                  INTEGER,   true, false,  false, Dali::Renderer::Property::DEPTH_WRITE_MODE )
+DALI_PROPERTY( "depthFunction",                   INTEGER,   true, false,  false, Dali::Renderer::Property::DEPTH_FUNCTION )
+DALI_PROPERTY( "depthTestMode",                   INTEGER,   true, false,  false, Dali::Renderer::Property::DEPTH_TEST_MODE )
+DALI_PROPERTY( "renderMode",                      INTEGER,   true, false,  false, Dali::Renderer::Property::RENDER_MODE )
+DALI_PROPERTY( "stencilFunction",                 INTEGER,   true, false,  false, Dali::Renderer::Property::STENCIL_FUNCTION )
+DALI_PROPERTY( "stencilFunctionMask",             INTEGER,   true, false,  false, Dali::Renderer::Property::STENCIL_FUNCTION_MASK )
+DALI_PROPERTY( "stencilFunctionReference",        INTEGER,   true, false,  false, Dali::Renderer::Property::STENCIL_FUNCTION_REFERENCE )
+DALI_PROPERTY( "stencilMask",                     INTEGER,   true, false,  false, Dali::Renderer::Property::STENCIL_MASK )
+DALI_PROPERTY( "stencilOperationOnFail",          INTEGER,   true, false,  false, Dali::Renderer::Property::STENCIL_OPERATION_ON_FAIL )
+DALI_PROPERTY( "stencilOperationOnZFail",         INTEGER,   true, false,  false, Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL )
+DALI_PROPERTY( "stencilOperationOnZPass",         INTEGER,   true, false,  false, Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_PASS )
+DALI_PROPERTY( "opacity",                         FLOAT,     true, true,   true,  Dali::DevelRenderer::Property::OPACITY )
+DALI_PROPERTY_TABLE_END( DEFAULT_RENDERER_PROPERTY_START_INDEX )
 
-const ObjectImplHelper<DEFAULT_PROPERTY_COUNT> RENDERER_IMPL = { DEFAULT_PROPERTY_DETAILS };
+// Property string to enumeration tables:
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( FACE_CULLING_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, NONE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, FRONT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, BACK )
+DALI_ENUM_TO_STRING_WITH_SCOPE( FaceCullingMode, FRONT_AND_BACK )
+DALI_ENUM_TO_STRING_TABLE_END( FACE_CULLING_MODE )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( BLEND_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendMode, OFF )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendMode, AUTO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendMode, ON )
+DALI_ENUM_TO_STRING_TABLE_END( BLEND_MODE )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( BLEND_EQUATION )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendEquation, ADD )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendEquation, SUBTRACT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendEquation, REVERSE_SUBTRACT )
+DALI_ENUM_TO_STRING_TABLE_END( BLEND_EQUATION )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( BLEND_FACTOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ZERO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, SRC_COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_SRC_COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, SRC_ALPHA )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_SRC_ALPHA )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, DST_ALPHA )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_DST_ALPHA )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, DST_COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_DST_COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, SRC_ALPHA_SATURATE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, CONSTANT_COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_CONSTANT_COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, CONSTANT_ALPHA )
+DALI_ENUM_TO_STRING_WITH_SCOPE( BlendFactor, ONE_MINUS_CONSTANT_ALPHA )
+DALI_ENUM_TO_STRING_TABLE_END( BLEND_FACTOR )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( DEPTH_WRITE_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthWriteMode, OFF )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthWriteMode, AUTO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthWriteMode, ON )
+DALI_ENUM_TO_STRING_TABLE_END( DEPTH_WRITE_MODE )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( DEPTH_TEST_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthTestMode, OFF )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthTestMode, AUTO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthTestMode, ON )
+DALI_ENUM_TO_STRING_TABLE_END( DEPTH_TEST_MODE )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( DEPTH_FUNCTION )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, NEVER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, ALWAYS )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, LESS )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, GREATER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, NOT_EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, LESS_EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( DepthFunction, GREATER_EQUAL )
+DALI_ENUM_TO_STRING_TABLE_END( DEPTH_FUNCTION )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( STENCIL_FUNCTION )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, NEVER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, LESS )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, LESS_EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, GREATER )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, NOT_EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, GREATER_EQUAL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilFunction, ALWAYS )
+DALI_ENUM_TO_STRING_TABLE_END( STENCIL_FUNCTION )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( RENDER_MODE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, NONE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, AUTO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, COLOR )
+DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, STENCIL )
+DALI_ENUM_TO_STRING_WITH_SCOPE( RenderMode, COLOR_STENCIL )
+DALI_ENUM_TO_STRING_TABLE_END( RENDER_MODE )
+
+DALI_ENUM_TO_STRING_TABLE_BEGIN( STENCIL_OPERATION )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, ZERO )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, KEEP )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, REPLACE )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, INCREMENT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, DECREMENT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, INVERT )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, INCREMENT_WRAP )
+DALI_ENUM_TO_STRING_WITH_SCOPE( StencilOperation, DECREMENT_WRAP )
+DALI_ENUM_TO_STRING_TABLE_END( STENCIL_OPERATION )
+
+const ObjectImplHelper<DEFAULT_PROPERTY_COUNT> RENDERER_IMPL = { DEFAULT_PROPERTY_DETAILS, DEFAULT_RENDERER_PROPERTY_START_INDEX };
 
 BaseHandle Create()
 {
@@ -62,27 +180,39 @@ RendererPtr Renderer::New()
 
 void Renderer::SetGeometry( Geometry& geometry )
 {
-  mGeometryConnector.Set( geometry, OnStage() );
-  const SceneGraph::Geometry* geometrySceneObject = geometry.GetGeometrySceneObject();
+  mGeometry = &geometry;
 
+  const Render::Geometry* geometrySceneObject = geometry.GetRenderObject();
   SetGeometryMessage( GetEventThreadServices(), *mSceneObject, *geometrySceneObject );
 }
 
 Geometry* Renderer::GetGeometry() const
 {
-  return mGeometryConnector.Get().Get();
+  return mGeometry.Get();
 }
 
-void Renderer::SetMaterial( Material& material )
+void Renderer::SetTextures( TextureSet& textureSet )
 {
-  mMaterialConnector.Set( material, OnStage() );
-  const SceneGraph::Material* materialSceneObject = material.GetMaterialSceneObject();
-  SetMaterialMessage( GetEventThreadServices(), *mSceneObject, *materialSceneObject );
+  mTextureSet = &textureSet;
+  const SceneGraph::TextureSet* textureSetSceneObject = textureSet.GetTextureSetSceneObject();
+  SetTexturesMessage( GetEventThreadServices(), *mSceneObject, *textureSetSceneObject );
 }
 
-Material* Renderer::GetMaterial() const
+TextureSet* Renderer::GetTextures() const
 {
-  return mMaterialConnector.Get().Get();
+  return mTextureSet.Get();
+}
+
+void Renderer::SetShader( Shader& shader )
+{
+  mShader = &shader;
+  SceneGraph::Shader& sceneGraphShader = *shader.GetShaderSceneObject();
+  SceneGraph::SetShaderMessage( GetEventThreadServices(), *mSceneObject, sceneGraphShader );
+}
+
+Shader* Renderer::GetShader() const
+{
+  return mShader.Get();
 }
 
 void Renderer::SetDepthIndex( int depthIndex )
@@ -99,7 +229,110 @@ int Renderer::GetDepthIndex() const
   return mDepthIndex;
 }
 
-SceneGraph::RendererAttachment* Renderer::GetRendererSceneObject()
+void Renderer::SetBlendMode( BlendMode::Type mode )
+{
+  if( mBlendMode != mode )
+  {
+    mBlendMode = mode;
+
+    SetBlendModeMessage( GetEventThreadServices(), *mSceneObject, mBlendMode );
+  }
+}
+
+BlendMode::Type Renderer::GetBlendMode() const
+{
+  return mBlendMode;
+}
+
+void Renderer::SetBlendFunc( BlendFactor::Type srcFactorRgba, BlendFactor::Type destFactorRgba )
+{
+  mBlendingOptions.SetBlendFunc( srcFactorRgba, destFactorRgba, srcFactorRgba, destFactorRgba );
+  SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
+}
+
+void Renderer::SetBlendFunc( BlendFactor::Type srcFactorRgb,
+                             BlendFactor::Type destFactorRgb,
+                             BlendFactor::Type srcFactorAlpha,
+                             BlendFactor::Type destFactorAlpha )
+{
+  mBlendingOptions.SetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
+  SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
+}
+
+void Renderer::GetBlendFunc( BlendFactor::Type& srcFactorRgb,
+                             BlendFactor::Type& destFactorRgb,
+                             BlendFactor::Type& srcFactorAlpha,
+                             BlendFactor::Type& destFactorAlpha ) const
+{
+  srcFactorRgb    = mBlendingOptions.GetBlendSrcFactorRgb();
+  destFactorRgb   = mBlendingOptions.GetBlendDestFactorRgb();
+  srcFactorAlpha  = mBlendingOptions.GetBlendSrcFactorAlpha();
+  destFactorAlpha = mBlendingOptions.GetBlendDestFactorAlpha();
+}
+
+void Renderer::SetBlendEquation( BlendEquation::Type equationRgba )
+{
+  mBlendingOptions.SetBlendEquation( equationRgba, equationRgba );
+  SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
+}
+
+void Renderer::SetBlendEquation( BlendEquation::Type equationRgb,
+                                 BlendEquation::Type equationAlpha )
+{
+  mBlendingOptions.SetBlendEquation( equationRgb, equationAlpha );
+  SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
+}
+
+void Renderer::GetBlendEquation( BlendEquation::Type& equationRgb,
+                                 BlendEquation::Type& equationAlpha ) const
+{
+  // These are not animatable, the cached values are up-to-date.
+  equationRgb   = mBlendingOptions.GetBlendEquationRgb();
+  equationAlpha = mBlendingOptions.GetBlendEquationAlpha();
+}
+
+void Renderer::SetIndexedDrawFirstElement( size_t firstElement )
+{
+  if( firstElement != mIndexedDrawFirstElement )
+  {
+    mIndexedDrawFirstElement = firstElement;
+    SetIndexedDrawFirstElementMessage( GetEventThreadServices(), *mSceneObject, mIndexedDrawFirstElement );
+  }
+}
+
+void Renderer::SetIndexedDrawElementsCount( size_t elementsCount )
+{
+  if( elementsCount != mIndexedDrawElementCount )
+  {
+    mIndexedDrawElementCount = elementsCount;
+    SetIndexedDrawElementsCountMessage( GetEventThreadServices(), *mSceneObject, mIndexedDrawElementCount );
+  }
+}
+
+
+void Renderer::EnablePreMultipliedAlpha( bool preMultipled )
+{
+  if(  mPremultipledAlphaEnabled != preMultipled )
+  {
+    if( preMultipled )
+    {
+      SetBlendFunc( BlendFactor::ONE, BlendFactor::ONE_MINUS_SRC_ALPHA, BlendFactor::ONE, BlendFactor::ONE_MINUS_SRC_ALPHA );
+    }
+    else
+    {
+      SetBlendFunc( BlendFactor::SRC_ALPHA, BlendFactor::ONE_MINUS_SRC_ALPHA, BlendFactor::ONE, BlendFactor::ONE_MINUS_SRC_ALPHA );
+    }
+    mPremultipledAlphaEnabled = preMultipled;
+    SetEnablePreMultipliedAlphaMessage( GetEventThreadServices(), *mSceneObject, mPremultipledAlphaEnabled );
+  }
+}
+
+bool Renderer::IsPreMultipliedAlphaEnabled() const
+{
+  return mPremultipledAlphaEnabled;
+}
+
+SceneGraph::Renderer* Renderer::GetRendererSceneObject()
 {
   return mSceneObject;
 }
@@ -152,8 +385,263 @@ void Renderer::SetDefaultProperty( Property::Index index,
     case Dali::Renderer::Property::DEPTH_INDEX:
     {
       SetDepthIndex( propertyValue.Get<int>() );
+      break;
+    }
+    case Dali::Renderer::Property::FACE_CULLING_MODE:
+    {
+      FaceCullingMode::Type convertedValue = mFaceCullingMode;
+      if( Scripting::GetEnumerationProperty< FaceCullingMode::Type >( propertyValue, FACE_CULLING_MODE_TABLE, FACE_CULLING_MODE_TABLE_COUNT, convertedValue ) )
+      {
+        mFaceCullingMode = convertedValue;
+        SetFaceCullingModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
+      }
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_MODE:
+    {
+      BlendMode::Type convertedValue = mBlendMode;
+      if( Scripting::GetEnumerationProperty< BlendMode::Type >( propertyValue, BLEND_MODE_TABLE, BLEND_MODE_TABLE_COUNT, convertedValue ) )
+      {
+        SetBlendMode( convertedValue );
+      }
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_EQUATION_RGB:
+    {
+      BlendEquation::Type convertedValue = mBlendingOptions.GetBlendEquationRgb();
+
+      if( Scripting::GetEnumerationProperty< BlendEquation::Type >( propertyValue, BLEND_EQUATION_TABLE, BLEND_EQUATION_TABLE_COUNT, convertedValue ) )
+      {
+        BlendEquation::Type alphaEquation = mBlendingOptions.GetBlendEquationAlpha();
+        mBlendingOptions.SetBlendEquation( convertedValue, alphaEquation );
+        SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
+      }
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_EQUATION_ALPHA:
+    {
+      BlendEquation::Type convertedValue = mBlendingOptions.GetBlendEquationAlpha();
+
+      if( Scripting::GetEnumerationProperty< BlendEquation::Type >( propertyValue, BLEND_EQUATION_TABLE, BLEND_EQUATION_TABLE_COUNT, convertedValue ) )
+      {
+        BlendEquation::Type rgbEquation = mBlendingOptions.GetBlendEquationRgb();
+        mBlendingOptions.SetBlendEquation( rgbEquation, convertedValue );
+        SetBlendingOptionsMessage( GetEventThreadServices(), *mSceneObject, mBlendingOptions.GetBitmask() );
+      }
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_FACTOR_SRC_RGB:
+    {
+      BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
+      GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
+
+      if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, sourceFactorRgb ) )
+      {
+        SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
+      }
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_FACTOR_DEST_RGB:
+    {
+      BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
+      GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
+
+      if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, destinationFactorRgb ) )
+      {
+        SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
+      }
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_FACTOR_SRC_ALPHA:
+    {
+      BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
+      GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
+
+      if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, sourceFactorAlpha ) )
+      {
+        SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
+      }
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_FACTOR_DEST_ALPHA:
+    {
+      BlendFactor::Type sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha;
+      GetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
+
+      if( Scripting::GetEnumerationProperty< BlendFactor::Type >( propertyValue, BLEND_FACTOR_TABLE, BLEND_FACTOR_TABLE_COUNT, destinationFactorAlpha ) )
+      {
+        SetBlendFunc( sourceFactorRgb, destinationFactorRgb, sourceFactorAlpha, destinationFactorAlpha );
+      }
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_COLOR:
+    {
+      Vector4 blendColor;
+      if( propertyValue.Get( blendColor ) )
+      {
+        SetBlendColor( blendColor );
+      }
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA:
+    {
+      bool preMultipled;
+      if( propertyValue.Get( preMultipled ) )
+      {
+        EnablePreMultipliedAlpha( preMultipled );
+      }
+      break;
+    }
+    case Dali::Renderer::Property::INDEX_RANGE_FIRST:
+    {
+      int firstElement;
+      if( propertyValue.Get( firstElement ) )
+      {
+        SetIndexedDrawFirstElement( firstElement );
+      }
+      break;
+    }
+    case Dali::Renderer::Property::INDEX_RANGE_COUNT:
+    {
+      int elementsCount;
+      if( propertyValue.Get( elementsCount ) )
+      {
+        SetIndexedDrawElementsCount( elementsCount );
+      }
+      break;
+    }
+    case Dali::Renderer::Property::DEPTH_WRITE_MODE:
+    {
+      DepthWriteMode::Type convertedValue = mDepthWriteMode;
+      if( Scripting::GetEnumerationProperty< DepthWriteMode::Type >( propertyValue, DEPTH_WRITE_MODE_TABLE, DEPTH_WRITE_MODE_TABLE_COUNT, convertedValue ) )
+      {
+        mDepthWriteMode = convertedValue;
+        SetDepthWriteModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
+      }
+      break;
+    }
+    case Dali::Renderer::Property::DEPTH_FUNCTION:
+    {
+      DepthFunction::Type convertedValue = mDepthFunction;
+      if( Scripting::GetEnumerationProperty< DepthFunction::Type >( propertyValue, DEPTH_FUNCTION_TABLE, DEPTH_FUNCTION_TABLE_COUNT, convertedValue ) )
+      {
+        mDepthFunction = convertedValue;
+        SetDepthFunctionMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
+      }
+      break;
+    }
+    case Dali::Renderer::Property::DEPTH_TEST_MODE:
+    {
+      DepthTestMode::Type convertedValue = mDepthTestMode;
+      if( Scripting::GetEnumerationProperty< DepthTestMode::Type >( propertyValue, DEPTH_TEST_MODE_TABLE, DEPTH_TEST_MODE_TABLE_COUNT, convertedValue ) )
+      {
+        mDepthTestMode = convertedValue;
+        SetDepthTestModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
+      }
+      break;
+    }
+    case Dali::Renderer::Property::RENDER_MODE:
+    {
+      RenderMode::Type convertedValue = mStencilParameters.renderMode;
+      if( Scripting::GetEnumerationProperty< RenderMode::Type >( propertyValue, RENDER_MODE_TABLE, RENDER_MODE_TABLE_COUNT, convertedValue ) )
+      {
+        mStencilParameters.renderMode = convertedValue;
+        SetRenderModeMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
+      }
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_FUNCTION:
+    {
+      StencilFunction::Type convertedValue = mStencilParameters.stencilFunction;
+      if( Scripting::GetEnumerationProperty< StencilFunction::Type >( propertyValue, STENCIL_FUNCTION_TABLE, STENCIL_FUNCTION_TABLE_COUNT, convertedValue ) )
+      {
+        mStencilParameters.stencilFunction = convertedValue;
+        SetStencilFunctionMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
+      }
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_FUNCTION_MASK:
+    {
+      int stencilFunctionMask;
+      if( propertyValue.Get( stencilFunctionMask ) )
+      {
+        if( stencilFunctionMask != mStencilParameters.stencilFunctionMask )
+        {
+          mStencilParameters.stencilFunctionMask = stencilFunctionMask;
+          SetStencilFunctionMaskMessage( GetEventThreadServices(), *mSceneObject, stencilFunctionMask );
+        }
+      }
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_FUNCTION_REFERENCE:
+    {
+      int stencilFunctionReference;
+      if( propertyValue.Get( stencilFunctionReference ) )
+      {
+        if( stencilFunctionReference != mStencilParameters.stencilFunctionReference )
+        {
+          mStencilParameters.stencilFunctionReference = stencilFunctionReference;
+          SetStencilFunctionReferenceMessage( GetEventThreadServices(), *mSceneObject, stencilFunctionReference );
+        }
+      }
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_MASK:
+    {
+      int stencilMask;
+      if( propertyValue.Get( stencilMask ) )
+      {
+        if( stencilMask != mStencilParameters.stencilMask )
+        {
+          mStencilParameters.stencilMask = stencilMask;
+          SetStencilMaskMessage( GetEventThreadServices(), *mSceneObject, stencilMask );
+        }
+      }
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_OPERATION_ON_FAIL:
+    {
+      StencilOperation::Type convertedValue = mStencilParameters.stencilOperationOnFail;
+      if( Scripting::GetEnumerationProperty< StencilOperation::Type >( propertyValue, STENCIL_OPERATION_TABLE, STENCIL_OPERATION_TABLE_COUNT, convertedValue ) )
+      {
+        mStencilParameters.stencilOperationOnFail = convertedValue;
+        SetStencilOperationOnFailMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
+      }
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL:
+    {
+      StencilOperation::Type convertedValue = mStencilParameters.stencilOperationOnZFail;
+      if( Scripting::GetEnumerationProperty< StencilOperation::Type >( propertyValue, STENCIL_OPERATION_TABLE, STENCIL_OPERATION_TABLE_COUNT, convertedValue ) )
+      {
+        mStencilParameters.stencilOperationOnZFail = convertedValue;
+        SetStencilOperationOnZFailMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
+      }
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_PASS:
+    {
+      StencilOperation::Type convertedValue = mStencilParameters.stencilOperationOnZPass;
+      if( Scripting::GetEnumerationProperty< StencilOperation::Type >( propertyValue, STENCIL_OPERATION_TABLE, STENCIL_OPERATION_TABLE_COUNT, convertedValue ) )
+      {
+        mStencilParameters.stencilOperationOnZPass = convertedValue;
+        SetStencilOperationOnZPassMessage( GetEventThreadServices(), *mSceneObject, convertedValue );
+      }
+      break;
+    }
+    case Dali::DevelRenderer::Property::OPACITY:
+    {
+      float opacity;
+      if( propertyValue.Get( opacity ) )
+      {
+        if( !Equals( mOpacity, opacity ) )
+        {
+          mOpacity = opacity;
+          BakeOpacityMessage( GetEventThreadServices(), *mSceneObject, mOpacity );
+        }
+      }
+      break;
     }
-    break;
   }
 }
 
@@ -168,15 +656,60 @@ void Renderer::SetSceneGraphProperty( Property::Index index,
 Property::Value Renderer::GetDefaultProperty( Property::Index index ) const
 {
   Property::Value value;
-  switch( index )
+
+  if( ! GetCachedPropertyValue( index, value ) )
   {
-    case Dali::Renderer::Property::DEPTH_INDEX:
+    // If property value is not stored in the event-side, then it must be a scene-graph only property
+    GetCurrentPropertyValue( index, value );
+  }
+
+  return value;
+}
+
+Property::Value Renderer::GetDefaultPropertyCurrentValue( Property::Index index ) const
+{
+  Property::Value value;
+
+  if( ! GetCurrentPropertyValue( index, value ) )
+  {
+    // If unable to retrieve scene-graph property value, then it must be an event-side only property
+    GetCachedPropertyValue( index, value );
+  }
+
+  return value;
+}
+
+void Renderer::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value, Animation::Type animationType )
+{
+  switch( animationType )
+  {
+    case Animation::TO:
+    case Animation::BETWEEN:
     {
-      value = GetDepthIndex();
+      switch( index )
+      {
+        case Dali::DevelRenderer::Property::OPACITY:
+        {
+          value.Get( mOpacity );
+          break;
+        }
+      }
+      break;
+    }
+
+    case Animation::BY:
+    {
+      switch( index )
+      {
+        case Dali::DevelRenderer::Property::OPACITY:
+        {
+          AdjustValue< float >( mOpacity, value );
+          break;
+        }
+      }
+      break;
     }
-    break;
   }
-  return value;
 }
 
 const SceneGraph::PropertyOwner* Renderer::GetPropertyOwner() const
@@ -194,13 +727,18 @@ const SceneGraph::PropertyBase* Renderer::GetSceneObjectAnimatableProperty( Prop
   DALI_ASSERT_ALWAYS( IsPropertyAnimatable(index) && "Property is not animatable" );
   const SceneGraph::PropertyBase* property = NULL;
 
-  if( OnStage() )
+  property = RENDERER_IMPL.GetRegisteredSceneGraphProperty(
+    this,
+    &Renderer::FindAnimatableProperty,
+    &Renderer::FindCustomProperty,
+    index );
+
+  if( !property )
   {
-    property = RENDERER_IMPL.GetRegisteredSceneGraphProperty(
-      this,
-      &Renderer::FindAnimatableProperty,
-      &Renderer::FindCustomProperty,
-      index );
+    if( index == DevelRenderer::Property::OPACITY )
+    {
+      property = &mSceneObject->mOpacity;
+    }
   }
 
   return property;
@@ -210,15 +748,12 @@ const PropertyInputImpl* Renderer::GetSceneObjectInputProperty( Property::Index
 {
   const PropertyInputImpl* property = NULL;
 
-  if( OnStage() )
-  {
-    const SceneGraph::PropertyBase* baseProperty =
-      RENDERER_IMPL.GetRegisteredSceneGraphProperty( this,
-                                                     &Renderer::FindAnimatableProperty,
-                                                     &Renderer::FindCustomProperty,
-                                                     index );
-    property = static_cast<const PropertyInputImpl*>( baseProperty );
-  }
+  const SceneGraph::PropertyBase* baseProperty =
+    RENDERER_IMPL.GetRegisteredSceneGraphProperty( this,
+                                                   &Renderer::FindAnimatableProperty,
+                                                   &Renderer::FindCustomProperty,
+                                                   index );
+  property = static_cast<const PropertyInputImpl*>( baseProperty );
 
   return property;
 }
@@ -228,55 +763,391 @@ int Renderer::GetPropertyComponentIndex( Property::Index index ) const
   return Property::INVALID_COMPONENT_INDEX;
 }
 
-bool Renderer::OnStage() const
+Renderer::Renderer()
+: mSceneObject(NULL ),
+  mDepthIndex( 0 ),
+  mIndexedDrawFirstElement( 0 ),
+  mIndexedDrawElementCount( 0 ),
+  mStencilParameters( RenderMode::AUTO, StencilFunction::ALWAYS, 0xFF, 0x00, 0xFF, StencilOperation::KEEP, StencilOperation::KEEP, StencilOperation::KEEP ),
+  mBlendingOptions(),
+  mOpacity( 1.0f ),
+  mDepthFunction( DepthFunction::LESS ),
+  mFaceCullingMode( FaceCullingMode::NONE ),
+  mBlendMode( BlendMode::AUTO ),
+  mDepthWriteMode( DepthWriteMode::AUTO ),
+  mDepthTestMode( DepthTestMode::AUTO ),
+  mPremultipledAlphaEnabled( false )
 {
-  return mOnStage;
 }
 
-void Renderer::Connect()
+void Renderer::Initialize()
 {
-  // @todo: MESH_REWORK : check this
-  mGeometryConnector.OnStageConnect();
-  mMaterialConnector.OnStageConnect();
-  mOnStage = true;
+  EventThreadServices& eventThreadServices = GetEventThreadServices();
+  SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
+
+  mSceneObject = SceneGraph::Renderer::New();
+  OwnerPointer< SceneGraph::Renderer > transferOwnership( mSceneObject );
+  AddRendererMessage( updateManager, transferOwnership );
+
+  eventThreadServices.RegisterObject( this );
 }
 
-void Renderer::Disconnect()
+void Renderer::SetBlendColor( const Vector4& blendColor )
 {
-  // @todo: MESH_REWORK : check this
-  mGeometryConnector.OnStageDisconnect();
-  mMaterialConnector.OnStageDisconnect();
-  mOnStage = false;
+  mBlendingOptions.SetBlendColor( blendColor );
+  SetBlendColorMessage( GetEventThreadServices(), *mSceneObject, GetBlendColor() );
 }
 
-Renderer::Renderer()
-: mSceneObject(NULL),
-  mDepthIndex(0),
-  mOnStage(false)
+const Vector4& Renderer::GetBlendColor() const
 {
+  const Vector4* blendColor = mBlendingOptions.GetBlendColor();
+  if( blendColor )
+  {
+    return *blendColor;
+  }
+  return Color::TRANSPARENT; // GL default
 }
 
-void Renderer::Initialize()
+Renderer::~Renderer()
 {
-  EventThreadServices& eventThreadServices = GetEventThreadServices();
-  SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
+  if( EventThreadServices::IsCoreRunning() )
+  {
+    EventThreadServices& eventThreadServices = GetEventThreadServices();
+    SceneGraph::UpdateManager& updateManager = eventThreadServices.GetUpdateManager();
+    RemoveRendererMessage( updateManager, *mSceneObject );
 
-  // Transfer object ownership of scene-object to message
-  mSceneObject = SceneGraph::RendererAttachment::New();
+    eventThreadServices.UnregisterObject( this );
+  }
+}
 
-  // Send message to update to connect to scene graph:
-  AttachToSceneGraphMessage( updateManager, mSceneObject );
+bool Renderer::GetCachedPropertyValue( Property::Index index, Property::Value& value ) const
+{
+  bool valueSet = true;
 
-  eventThreadServices.RegisterObject( this );
+  switch( index )
+  {
+    case Dali::Renderer::Property::DEPTH_INDEX:
+    {
+      value = GetDepthIndex();
+      break;
+    }
+    case Dali::Renderer::Property::FACE_CULLING_MODE:
+    {
+      value = mFaceCullingMode;
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_MODE:
+    {
+      value = mBlendMode;
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_EQUATION_RGB:
+    {
+      value = static_cast<int>( mBlendingOptions.GetBlendEquationRgb() );
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_EQUATION_ALPHA:
+    {
+      value = static_cast<int>( mBlendingOptions.GetBlendEquationAlpha() );
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_FACTOR_SRC_RGB:
+    {
+      BlendFactor::Type srcFactorRgb;
+      BlendFactor::Type destFactorRgb;
+      BlendFactor::Type srcFactorAlpha;
+      BlendFactor::Type destFactorAlpha;
+      GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
+      value = static_cast<int>( srcFactorRgb );
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_FACTOR_DEST_RGB:
+    {
+      BlendFactor::Type srcFactorRgb;
+      BlendFactor::Type destFactorRgb;
+      BlendFactor::Type srcFactorAlpha;
+      BlendFactor::Type destFactorAlpha;
+      GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
+      value = static_cast<int>( destFactorRgb );
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_FACTOR_SRC_ALPHA:
+    {
+      BlendFactor::Type srcFactorRgb;
+      BlendFactor::Type destFactorRgb;
+      BlendFactor::Type srcFactorAlpha;
+      BlendFactor::Type destFactorAlpha;
+      GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
+      value = static_cast<int>( srcFactorAlpha );
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_FACTOR_DEST_ALPHA:
+    {
+      BlendFactor::Type srcFactorRgb;
+      BlendFactor::Type destFactorRgb;
+      BlendFactor::Type srcFactorAlpha;
+      BlendFactor::Type destFactorAlpha;
+      GetBlendFunc( srcFactorRgb, destFactorRgb, srcFactorAlpha, destFactorAlpha );
+      value = static_cast<int>( destFactorAlpha );
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_COLOR:
+    {
+      value = GetBlendColor();
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA:
+    {
+      value = IsPreMultipliedAlphaEnabled();
+      break;
+    }
+    case Dali::Renderer::Property::INDEX_RANGE_FIRST:
+    {
+      value = static_cast<int>( mIndexedDrawFirstElement );
+      break;
+    }
+    case Dali::Renderer::Property::INDEX_RANGE_COUNT:
+    {
+      value = static_cast<int>( mIndexedDrawElementCount );
+      break;
+    }
+    case Dali::Renderer::Property::DEPTH_WRITE_MODE:
+    {
+      value = mDepthWriteMode;
+      break;
+    }
+    case Dali::Renderer::Property::DEPTH_FUNCTION:
+    {
+      value = mDepthFunction;
+      break;
+    }
+    case Dali::Renderer::Property::DEPTH_TEST_MODE:
+    {
+      value = mDepthTestMode;
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_FUNCTION:
+    {
+      value = mStencilParameters.stencilFunction;
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_FUNCTION_MASK:
+    {
+      value = mStencilParameters.stencilFunctionMask;
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_FUNCTION_REFERENCE:
+    {
+      value = mStencilParameters.stencilFunctionReference;
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_MASK:
+    {
+      value = mStencilParameters.stencilMask;
+      break;
+    }
+    case Dali::Renderer::Property::RENDER_MODE:
+    {
+      value = mStencilParameters.renderMode;
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_OPERATION_ON_FAIL:
+    {
+      value = mStencilParameters.stencilOperationOnFail;
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL:
+    {
+      value = mStencilParameters.stencilOperationOnZFail;
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_PASS:
+    {
+      value = mStencilParameters.stencilOperationOnZPass;
+      break;
+    }
+    case Dali::DevelRenderer::Property::OPACITY:
+    {
+      value = mOpacity;
+      break;
+    }
+    default:
+    {
+      // Must be a scene-graph only property
+      valueSet = false;
+      break;
+    }
+  }
+
+  return valueSet;
 }
 
-Renderer::~Renderer()
+bool Renderer::GetCurrentPropertyValue( Property::Index index, Property::Value& value  ) const
 {
-  if( EventThreadServices::IsCoreRunning() )
+  bool valueSet = true;
+
+  switch( index )
   {
-    EventThreadServices& eventThreadServices = GetEventThreadServices();
-    eventThreadServices.UnregisterObject( this );
+    case Dali::Renderer::Property::DEPTH_INDEX:
+    {
+      value = mSceneObject->GetDepthIndex();
+      break;
+    }
+    case Dali::Renderer::Property::FACE_CULLING_MODE:
+    {
+      value = mSceneObject->GetFaceCullingMode();
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_MODE:
+    {
+      value = mSceneObject->GetBlendMode();
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_EQUATION_RGB:
+    {
+      unsigned int bitMask = mSceneObject->GetBlendingOptions();
+      BlendingOptions blendingOptions;
+      blendingOptions.SetBitmask( bitMask );
+      value = static_cast<int>( blendingOptions.GetBlendEquationRgb() );
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_EQUATION_ALPHA:
+    {
+      unsigned int bitMask = mSceneObject->GetBlendingOptions();
+      BlendingOptions blendingOptions;
+      blendingOptions.SetBitmask( bitMask );
+      value = static_cast<int>( blendingOptions.GetBlendEquationAlpha() );
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_FACTOR_SRC_RGB:
+    {
+      unsigned int bitMask = mSceneObject->GetBlendingOptions();
+      BlendingOptions blendingOptions;
+      blendingOptions.SetBitmask( bitMask );
+      value = static_cast<int>( blendingOptions.GetBlendSrcFactorRgb() );
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_FACTOR_DEST_RGB:
+    {
+      unsigned int bitMask = mSceneObject->GetBlendingOptions();
+      BlendingOptions blendingOptions;
+      blendingOptions.SetBitmask( bitMask );
+      value = static_cast<int>( blendingOptions.GetBlendDestFactorRgb() );
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_FACTOR_SRC_ALPHA:
+    {
+      unsigned int bitMask = mSceneObject->GetBlendingOptions();
+      BlendingOptions blendingOptions;
+      blendingOptions.SetBitmask( bitMask );
+      value = static_cast<int>( blendingOptions.GetBlendSrcFactorAlpha() );
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_FACTOR_DEST_ALPHA:
+    {
+      unsigned int bitMask = mSceneObject->GetBlendingOptions();
+      BlendingOptions blendingOptions;
+      blendingOptions.SetBitmask( bitMask );
+      value = static_cast<int>( blendingOptions.GetBlendDestFactorAlpha() );
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_COLOR:
+    {
+      value = mSceneObject->GetBlendColor();
+      break;
+    }
+    case Dali::Renderer::Property::BLEND_PRE_MULTIPLIED_ALPHA:
+    {
+      value = mSceneObject->IsPreMultipliedAlphaEnabled();
+      break;
+    }
+    case Dali::Renderer::Property::INDEX_RANGE_FIRST:
+    {
+      value = static_cast<int>( mSceneObject->GetIndexedDrawFirstElement() );
+      break;
+    }
+    case Dali::Renderer::Property::INDEX_RANGE_COUNT:
+    {
+      value = static_cast<int>( mSceneObject->GetIndexedDrawElementsCount() );
+      break;
+    }
+    case Dali::Renderer::Property::DEPTH_WRITE_MODE:
+    {
+      value = mSceneObject->GetDepthWriteMode();
+      break;
+    }
+    case Dali::Renderer::Property::DEPTH_FUNCTION:
+    {
+      value = mSceneObject->GetDepthFunction();
+      break;
+    }
+    case Dali::Renderer::Property::DEPTH_TEST_MODE:
+    {
+      value = mSceneObject->GetDepthTestMode();
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_FUNCTION:
+    {
+      Render::Renderer::StencilParameters stencilParameters = mSceneObject->GetStencilParameters();
+      value = stencilParameters.stencilFunction;
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_FUNCTION_MASK:
+    {
+      Render::Renderer::StencilParameters stencilParameters = mSceneObject->GetStencilParameters();
+      value = stencilParameters.stencilFunctionMask;
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_FUNCTION_REFERENCE:
+    {
+      Render::Renderer::StencilParameters stencilParameters = mSceneObject->GetStencilParameters();
+      value = stencilParameters.stencilFunctionReference;
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_MASK:
+    {
+      Render::Renderer::StencilParameters stencilParameters = mSceneObject->GetStencilParameters();
+      value = stencilParameters.stencilMask;
+      break;
+    }
+    case Dali::Renderer::Property::RENDER_MODE:
+    {
+      Render::Renderer::StencilParameters stencilParameters = mSceneObject->GetStencilParameters();
+      value = stencilParameters.renderMode;
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_OPERATION_ON_FAIL:
+    {
+      Render::Renderer::StencilParameters stencilParameters = mSceneObject->GetStencilParameters();
+      value = stencilParameters.stencilOperationOnFail;
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_FAIL:
+    {
+      Render::Renderer::StencilParameters stencilParameters = mSceneObject->GetStencilParameters();
+      value = stencilParameters.stencilOperationOnZFail;
+      break;
+    }
+    case Dali::Renderer::Property::STENCIL_OPERATION_ON_Z_PASS:
+    {
+      Render::Renderer::StencilParameters stencilParameters = mSceneObject->GetStencilParameters();
+      value = stencilParameters.stencilOperationOnZPass;
+      break;
+    }
+    case Dali::DevelRenderer::Property::OPACITY:
+    {
+      value = mSceneObject->GetOpacity( GetEventThreadServices().GetEventBufferIndex() );
+      break;
+    }
+    default:
+    {
+      // Must be an event-side only property
+      valueSet = false;
+      break;
+    }
   }
+
+  return valueSet;
 }
 
 } // namespace Internal