{
if( mOnStageCount == 0 )
{
- OnStageConnectMessage( GetEventThreadServices(), *mSceneObject );
mTextureSetConnector.OnStageConnect();
}
++mOnStageCount;
--mOnStageCount;
if( mOnStageCount == 0 )
{
- OnStageDisconnectMessage( GetEventThreadServices(), *mSceneObject);
mTextureSetConnector.OnStageDisconnect();
}
}