mOpacity = opacity;
auto sceneObject = const_cast<SceneGraph::Renderer*>(&GetRendererSceneObject());
SceneGraph::BakeOpacityMessage(GetEventThreadServices(), *sceneObject, mOpacity);
-
- OwnerPointer<SceneGraph::PropertyResetterBase> resetter(
- new SceneGraph::BakerResetter(sceneObject,
- &sceneObject->mOpacity,
- SceneGraph::BakerResetter::Lifetime::BAKE));
- AddResetterMessage(GetEventThreadServices().GetUpdateManager(), resetter);
}
}
break;