Texture* GetDepthStencilTexture() const;
/**
+ * @brief Retrieve captured buffer
+ *
+ * @return a pointer of the buffer.
+ */
+ uint8_t* GetRenderedBuffer();
+
+ /**
+ * @copydoc Dali::FrameBuffer::CaptureRenderedResult()
+ */
+ void CaptureRenderedResult();
+
+ /**
* @brief Sets the frame buffer size.
* @param[in] width The width size
* @param[in] height The height size