#define DALI_INTERNAL_FRAME_BUFFER_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
namespace Dali
{
+
+namespace Integration
+{
+class RenderSurface;
+}
+
namespace Internal
{
namespace Render
static FrameBufferPtr New( uint32_t width, uint32_t height, Mask attachments );
/**
+ * @brief Create a new FrameBuffer
+ *
+ * @param[in] renderSurface The render surface
+ * @param[in] attachments The attachments comprising the format of the FrameBuffer (bit-mask)
+ * @return A smart-pointer to the newly allocated Texture.
+ */
+ static FrameBufferPtr New( Dali::Integration::RenderSurface& renderSurface, Mask attachments );
+
+ /**
+ * A reference counted object may only be deleted by calling Unreference()
+ */
+ virtual ~FrameBuffer();
+
+ /**
* @brief Get the FrameBuffer render object
*
* @return the FrameBuffer render object
*/
Texture* GetColorTexture();
+ /**
+ * @brief Sets the frame buffer size.
+ * @param[in] width The width size
+ * @param[in] height The height size
+ */
+ void SetSize( uint32_t width, uint32_t height );
+
+ /**
+ * @brief Sets the background color
+ * @param[in] color The new background color
+ */
+ void SetBackgroundColor( const Vector4& color );
+
+ /**
+ * @brief Mark the render surface as invalid
+ *
+ * The render surface is maked as invalid when it is deleted.
+ *
+ * @note Only for FrameBuffer backed by a render surface.
+ * @return True if the FrameBuffer is backed by a render surface
+ */
+ void MarkSurfaceAsInvalid();
+
+ /**
+ * @brief Sets whether partial update is required for partial update
+ * @param[in] value whether partial update or not
+ */
+ void SetPartialUpdateEnabled( bool value );
+
private: // implementation
/**
/**
* Second stage initialization of the Texture
*/
- void Initialize();
+ void Initialize( Integration::RenderSurface* renderSurface = nullptr );
protected:
- /**
- * A reference counted object may only be deleted by calling Unreference()
- */
- virtual ~FrameBuffer();
-
private: // unimplemented methods
FrameBuffer() = delete;
uint32_t mHeight;
Mask mAttachments; ///< Bit-mask of type FrameBuffer::Attachment::Mask
+ bool mIsSurfaceBacked:1;
+
};
} // namespace Internal