}
}
-void FrameBuffer::SetBackgroundColor( const Vector4& color )
-{
- if( mRenderObject->IsSurfaceBacked() )
- {
- SetFrameBufferBackgroundColorMessage( mEventThreadServices.GetUpdateManager(), static_cast<Render::SurfaceFrameBuffer*>( mRenderObject ), color );
- }
-}
-
void FrameBuffer::MarkSurfaceAsInvalid()
{
if ( mIsSurfaceBacked )