#include <dali/public-api/render-tasks/render-task-list.h>
#include <dali/internal/event/common/complete-notification-interface.h>
#include <dali/internal/event/render-tasks/render-task-impl.h>
+#include <dali/internal/event/events/actor-observer.h>
namespace Dali
{
struct Exclusive
{
RenderTask* renderTaskPtr; ///< Pointer for comparison with current rendertask.
- Actor* actorPtr; ///< Pointer for comparison with current actor.
+ ActorObserver actor; ///< For comparison with current actor.
};
+ using ExclusivesContainer = std::vector< Exclusive >;
+
/**
* Create a RenderTaskList.
* @return A newly allocated RenderTaskList; the caller takes ownership.
*
* @return [description]
*/
- const Vector< Exclusive >& GetExclusivesList() const
+ const ExclusivesContainer& GetExclusivesList() const
{
return mExclusives;
}
SceneGraph::RenderTaskList* mSceneObject; ///< Raw-pointer to the scene-graph object; not owned.
RenderTaskContainer mTasks; ///< Reference counted render-tasks
- Vector< Exclusive > mExclusives; ///< List of rendertasks with exclusively owned source actors.
+ ExclusivesContainer mExclusives; ///< List of rendertasks with exclusively owned source actors.
};
} // namespace Internal