Ensure cached values of properties animated using AnimateTo are updated
[platform/core/uifw/dali-core.git] / dali / internal / event / render-tasks / render-task-impl.cpp
index 35e5938..a97069b 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -58,6 +58,7 @@ DALI_PROPERTY_TABLE_BEGIN
 DALI_PROPERTY( "viewportPosition",   VECTOR2,    true,    true,    true,    Dali::RenderTask::Property::VIEWPORT_POSITION )
 DALI_PROPERTY( "viewportSize",       VECTOR2,    true,    true,    true,    Dali::RenderTask::Property::VIEWPORT_SIZE     )
 DALI_PROPERTY( "clearColor",         VECTOR4,    true,    true,    true,    Dali::RenderTask::Property::CLEAR_COLOR       )
+DALI_PROPERTY( "requiresSync",       BOOLEAN,    true,    false,   false,   Dali::RenderTask::Property::REQUIRES_SYNC     )
 DALI_PROPERTY_TABLE_END( DEFAULT_OBJECT_PROPERTY_START_INDEX )
 
 // Signals
@@ -129,6 +130,14 @@ bool RenderTask::GetInputEnabled() const
 
 void RenderTask::SetCameraActor( CameraActor* cameraActor )
 {
+  if( cameraActor )
+  {
+    mCameraConnector.mCamera = cameraActor->GetCamera();
+  }
+  else
+  {
+    mCameraConnector.mCamera = NULL;
+  }
   mCameraConnector.SetActor( cameraActor );
 }
 
@@ -138,43 +147,38 @@ CameraActor* RenderTask::GetCameraActor() const
   return static_cast< CameraActor* >( mCameraConnector.mActor );
 }
 
-void RenderTask::SetTargetFrameBuffer( Dali::FrameBufferImage image )
+void RenderTask::SetTargetFrameBuffer( FrameBufferImagePtr image )
 {
-  if ( mFrameBufferImage != image )
+  mFrameBufferImage = image;
+  FrameBuffer* frameBufferPtr( NULL );
+  if( image )
   {
-    // if we have a scene object we need to track connection status and set frame buffer id as well as updating target frame buffer
-    if ( mSceneObject )
-    {
-      if(mFrameBufferImage)
-      {
-        GetImplementation(mFrameBufferImage).Disconnect();
-      }
+    frameBufferPtr = image->GetFrameBuffer();
+  }
 
-      // update target frame buffer
-      mFrameBufferImage = image;
+  SetFrameBuffer( frameBufferPtr );
+}
 
-      unsigned int resourceId = 0;
-      if(mFrameBufferImage)
-      {
-        GetImplementation(mFrameBufferImage).Connect();
+void RenderTask::SetFrameBuffer( FrameBufferPtr frameBuffer )
+{
+  mFrameBuffer = frameBuffer;
+  Render::FrameBuffer* renderFrameBufferPtr( NULL );
+  if( frameBuffer )
+  {
+    renderFrameBufferPtr = mFrameBuffer->GetRenderObject();
+  }
 
-        resourceId = GetImplementation( mFrameBufferImage ).GetResourceId();
-      }
+  SetFrameBufferMessage( GetEventThreadServices(), *mSceneObject, renderFrameBufferPtr );
+}
 
-      // mSceneObject is being used in a separate thread; queue a message to set the value
-      SetFrameBufferIdMessage( GetEventThreadServices(), *mSceneObject, resourceId );
-    }
-    else
-    {
-      // update target frame buffer
-      mFrameBufferImage = image;
-    }
-  }
+FrameBuffer* RenderTask::GetFrameBuffer() const
+{
+  return mFrameBuffer.Get();
 }
 
-Dali::FrameBufferImage RenderTask::GetTargetFrameBuffer() const
+FrameBufferImage* RenderTask::GetTargetFrameBuffer() const
 {
-  return mFrameBufferImage;
+  return mFrameBufferImage.Get();
 }
 
 void RenderTask::SetScreenToFrameBufferFunction( ScreenToFrameBufferFunction conversionFunction )
@@ -199,6 +203,8 @@ Actor* RenderTask::GetScreenToFrameBufferMappingActor() const
 
 void RenderTask::SetViewportPosition(const Vector2& value)
 {
+  mViewportPosition = value;
+
   BakeViewportPositionMessage( GetEventThreadServices(), *mSceneObject, value );
 }
 
@@ -209,6 +215,8 @@ Vector2 RenderTask::GetCurrentViewportPosition() const
 
 void RenderTask::SetViewportSize(const Vector2& value)
 {
+  mViewportSize = value;
+
   BakeViewportSizeMessage( GetEventThreadServices(), *mSceneObject, value );
 }
 
@@ -232,8 +240,8 @@ void RenderTask::GetViewport( Viewport& viewPort ) const
     if ( mFrameBufferImage )
     {
       viewPort.x = viewPort.y = 0;
-      viewPort.width = mFrameBufferImage.GetWidth();
-      viewPort.height = mFrameBufferImage.GetHeight();
+      viewPort.width = mFrameBufferImage->GetWidth();
+      viewPort.height = mFrameBufferImage->GetHeight();
     }
     else
     {
@@ -277,6 +285,25 @@ const Vector4& RenderTask::GetClearColor() const
   return mSceneObject->GetClearColor( GetEventThreadServices().GetEventBufferIndex() );
 }
 
+void RenderTask::SetSyncRequired( bool requiresSync )
+{
+  if( mRequiresSync != requiresSync )
+  {
+    mRequiresSync = requiresSync;
+
+    if( mSceneObject )
+    {
+      // mSceneObject is being used in a separate thread; queue a message to set the value
+      SetSyncRequiredMessage( GetEventThreadServices(), *mSceneObject, requiresSync );
+    }
+  }
+}
+
+bool RenderTask::IsSyncRequired() const
+{
+  return mRequiresSync;
+}
+
 void RenderTask::SetClearEnabled( bool enabled )
 {
   if ( mClearEnabled != enabled )
@@ -456,24 +483,14 @@ SceneGraph::RenderTask* RenderTask::CreateSceneObject()
   // Keep the raw-pointer until DiscardSceneObject is called
   mSceneObject = SceneGraph::RenderTask::New();
 
-  // if we have a frame buffer we need to track connection status then send a message to set the frame buffer id in case it has changed since last time we were on stage
-  unsigned int resourceId = 0;
-  if(mFrameBufferImage)
-  {
-    GetImplementation(mFrameBufferImage).Connect();
-
-    resourceId = GetImplementation( mFrameBufferImage ).GetResourceId();
-  }
-
-  // mSceneObject is being used in a separate thread; queue a message to set the value
-  SetFrameBufferIdMessage( GetEventThreadServices(), *mSceneObject, resourceId );
-
   // Send messages to set other properties that may have changed since last time we were on stage
   SetExclusiveMessage( GetEventThreadServices(), *mSceneObject, mExclusive );
   SetClearColorMessage(  GetEventThreadServices(), *mSceneObject, mClearColor );
   SetClearEnabledMessage(  GetEventThreadServices(), *mSceneObject, mClearEnabled );
   SetCullModeMessage(  GetEventThreadServices(), *mSceneObject, mCullMode );
   SetRefreshRateMessage(  GetEventThreadServices(), *mSceneObject, mRefreshRate );
+  SetSyncRequiredMessage( GetEventThreadServices(), *mSceneObject, mRequiresSync );
+  SetFrameBuffer( mFrameBuffer );
 
   // Caller takes ownership
   return mSceneObject;
@@ -488,12 +505,6 @@ void RenderTask::DiscardSceneObject()
 {
   // mSceneObject is not owned; throw away the raw-pointer
   mSceneObject = NULL;
-
-  // if we have a frame buffer we need to track connection status
-  if(mFrameBufferImage)
-  {
-    GetImplementation(mFrameBufferImage).Disconnect();
-  }
 }
 
 /********************************************************************************
@@ -589,6 +600,11 @@ void RenderTask::SetDefaultProperty( Property::Index index, const Property::Valu
       SetClearColor( property.Get<Vector4>() );
       break;
     }
+    case Dali::RenderTask::Property::REQUIRES_SYNC:
+    {
+      SetSyncRequired( property.Get<bool>() );
+      break;
+    }
     default:
     {
       // nothing to do
@@ -606,6 +622,44 @@ Property::Value RenderTask::GetDefaultProperty(Property::Index index) const
 
     case Dali::RenderTask::Property::VIEWPORT_POSITION:
     {
+      value = mViewportPosition;
+      break;
+    }
+    case Dali::RenderTask::Property::VIEWPORT_SIZE:
+    {
+      value = mViewportSize;
+      break;
+    }
+    case Dali::RenderTask::Property::CLEAR_COLOR:
+    {
+      value = mClearColor;
+      break;
+    }
+    case Dali::RenderTask::Property::REQUIRES_SYNC:
+    {
+      value = IsSyncRequired();
+      break;
+    }
+
+    default:
+    {
+      DALI_ASSERT_ALWAYS(false && "RenderTask property index out of range"); // should not come here
+      break;
+    }
+  }
+
+  return value;
+}
+
+Property::Value RenderTask::GetDefaultPropertyCurrentValue( Property::Index index ) const
+{
+  Property::Value value;
+
+  switch ( index )
+  {
+
+    case Dali::RenderTask::Property::VIEWPORT_POSITION:
+    {
       value = GetCurrentViewportPosition();
       break;
     }
@@ -619,6 +673,11 @@ Property::Value RenderTask::GetDefaultProperty(Property::Index index) const
       value = GetClearColor();
       break;
     }
+    case Dali::RenderTask::Property::REQUIRES_SYNC:
+    {
+      value = IsSyncRequired();
+      break;
+    }
 
     default:
     {
@@ -630,6 +689,34 @@ Property::Value RenderTask::GetDefaultProperty(Property::Index index) const
   return value;
 }
 
+void RenderTask::OnNotifyDefaultPropertyAnimation( Animation& animation, Property::Index index, const Property::Value& value )
+{
+  switch ( index )
+  {
+    case Dali::RenderTask::Property::VIEWPORT_POSITION:
+    {
+      value.Get( mViewportPosition );
+      break;
+    }
+    case Dali::RenderTask::Property::VIEWPORT_SIZE:
+    {
+      value.Get( mViewportSize );
+      break;
+    }
+    case Dali::RenderTask::Property::CLEAR_COLOR:
+    {
+      value.Get( mClearColor );
+      break;
+    }
+    case Dali::RenderTask::Property::REQUIRES_SYNC:
+    default:
+    {
+      // Nothing to do as not animatable
+      break;
+    }
+  }
+}
+
 const SceneGraph::PropertyOwner* RenderTask::GetSceneObject() const
 {
   return mSceneObject;
@@ -682,7 +769,7 @@ const PropertyInputImpl* RenderTask::GetSceneObjectInputProperty( Property::Inde
         break;
 
       case Dali::RenderTask::Property::CLEAR_COLOR:
-        property = &mSceneObject->mViewportSize;
+        property = &mSceneObject->mClearColor;
         break;
 
       default:
@@ -728,7 +815,7 @@ Dali::RenderTask::RenderTaskSignalType& RenderTask::FinishedSignal()
 bool RenderTask::DoConnectSignal( BaseObject* object, ConnectionTrackerInterface* tracker, const std::string& signalName, FunctorDelegate* functor )
 {
   bool connected( true );
-  RenderTask* renderTask = dynamic_cast<RenderTask*>(object);
+  RenderTask* renderTask = static_cast< RenderTask* >(object); // TypeRegistry guarantees that this is the correct type.
 
   if ( 0 == strcmp( signalName.c_str(), SIGNAL_FINISHED ) )
   {
@@ -749,6 +836,8 @@ RenderTask::RenderTask( bool isSystemLevel )
   mCameraConnector( Connector::CAMERA_CONNECTOR, *this ),
   mMappingConnector( Connector::MAPPING_CONNECTOR, *this  ),
   mClearColor( Dali::RenderTask::DEFAULT_CLEAR_COLOR ),
+  mViewportPosition( Vector2::ZERO ),
+  mViewportSize( Vector2::ZERO ),
   mRefreshRate( Dali::RenderTask::DEFAULT_REFRESH_RATE ),
   mRefreshOnceCounter( 0u ),
   mScreenToFrameBufferFunction( Dali::RenderTask::DEFAULT_SCREEN_TO_FRAMEBUFFER_FUNCTION ),
@@ -756,7 +845,8 @@ RenderTask::RenderTask( bool isSystemLevel )
   mInputEnabled( Dali::RenderTask::DEFAULT_INPUT_ENABLED ),
   mClearEnabled( Dali::RenderTask::DEFAULT_CLEAR_ENABLED ),
   mCullMode( Dali::RenderTask::DEFAULT_CULL_MODE ),
-  mIsSystemLevel( isSystemLevel )
+  mIsSystemLevel( isSystemLevel ),
+  mRequiresSync( false )
 {
   DALI_LOG_INFO(gLogRender, Debug::General, "RenderTask::RenderTask(this:%p)\n", this);
 }
@@ -771,7 +861,8 @@ RenderTask::~RenderTask()
 RenderTask::Connector::Connector( Type type, RenderTask& renderTask )
 : mType( type ),
   mRenderTask( renderTask ),
-  mActor( NULL )
+  mActor( NULL ),
+  mCamera( NULL )
 {
 }
 
@@ -822,6 +913,7 @@ void RenderTask::Connector::ObjectDestroyed( Object& object )
   }
 
   mActor = NULL;
+  mCamera = NULL; // only meaningful for the camera connector but no simple way to distinguish
 
   UpdateRenderTask();
 }
@@ -852,7 +944,7 @@ void RenderTask::Connector::UpdateRenderTask()
     }
     else if( CAMERA_CONNECTOR == mType )
     {
-      SetCameraNodeMessage( mRenderTask.GetEventThreadServices(), *(mRenderTask.mSceneObject), node );
+      SetCameraMessage( mRenderTask.GetEventThreadServices(), *(mRenderTask.mSceneObject), node, mCamera );
     }
   }
 }