for(ModelAnimationMapContainer::const_iterator iter=mAnimationMaps.begin();
iter != mAnimationMaps.end();
- iter++)
+ ++iter)
{
const ModelAnimationMap& animData = *iter;
if(animData.name == name)
index = 0;
for(ModelAnimationMapContainer::const_iterator iter=mAnimationMaps.begin();
iter != mAnimationMaps.end();
- iter++, index++)
+ ++iter, ++index)
{
const ModelAnimationMap& animData(*iter);
if(animData.name == name)