/*
- * Copyright (c) 2016 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
mTexture = Texture::New( Dali::TextureType::TEXTURE_2D, format, width, height );
//Upload data to the texture
- size_t bufferSize = bitmap->GetBufferSize();
+ uint32_t bufferSize = bitmap->GetBufferSize();
PixelDataPtr pixelData = PixelData::New( bitmap->GetBufferOwnership(), bufferSize, width, height, format,
static_cast< Dali::PixelData::ReleaseFunction >( bitmap->GetReleaseFunction() ) );
mTexture->Upload( pixelData );
Vector2 ResourceImage::GetNaturalSize() const
{
- return Vector2(mWidth, mHeight);
+ return Vector2( static_cast<float>( mWidth ), static_cast<float>( mHeight ) );
}