-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
#include <dali/internal/event/images/frame-buffer-image-impl.h>
// INTERNAL INCLUDES
+#include <dali/public-api/object/type-registry.h>
#include <dali/internal/event/common/thread-local-storage.h>
-#include <dali/internal/event/resources/resource-client.h>
namespace Dali
{
namespace Internal
{
-FrameBufferImage::~FrameBufferImage()
+namespace
{
-}
-
-FrameBufferImagePtr FrameBufferImage::New(unsigned int width, unsigned int height, Pixel::Format pixelFormat, ReleasePolicy releasePolicy)
+const int RenderBufferFormatToFrameBufferAttachments[] = { Dali::FrameBuffer::Attachment::NONE,
+ Dali::FrameBuffer::Attachment::DEPTH,
+ Dali::FrameBuffer::Attachment::STENCIL,
+ Dali::FrameBuffer::Attachment::DEPTH_STENCIL
+ };
+
+} // unnamed namespace
+
+FrameBufferImagePtr FrameBufferImage::New( unsigned int width,
+ unsigned int height,
+ Pixel::Format pixelFormat,
+ RenderBuffer::Format bufferformat )
{
- FrameBufferImagePtr image = new FrameBufferImage(width, height, pixelFormat, releasePolicy);
+ FrameBufferImagePtr image = new FrameBufferImage( width, height );
image->Initialize();
- return image;
-}
-FrameBufferImagePtr FrameBufferImage::New( NativeImage& nativeImage )
-{
- FrameBufferImagePtr image = new FrameBufferImage(nativeImage);
- image->Initialize();
+ image->mTexture = Texture::New( Dali::TextureType::TEXTURE_2D, pixelFormat, width, height );
+ image->mFrameBufferObject = FrameBuffer::New( width, height, RenderBufferFormatToFrameBufferAttachments[bufferformat] );
+ image->mFrameBufferObject->AttachColorTexture( image->mTexture, 0u, 0u );
+
return image;
}
-FrameBufferImagePtr FrameBufferImage::New( NativeImage& nativeImage, ReleasePolicy releasePolicy )
+FrameBufferImagePtr FrameBufferImage::New( NativeImageInterface& nativeImage )
{
- FrameBufferImagePtr image = new FrameBufferImage(nativeImage, releasePolicy);
+ FrameBufferImagePtr image = new FrameBufferImage( nativeImage );
image->Initialize();
+
+ image->mTexture = Texture::New( nativeImage );
+ image->mFrameBufferObject = FrameBuffer::New( image->mTexture->GetWidth(), image->mTexture->GetHeight(), Dali::FrameBuffer::Attachment::NONE );
+ image->mFrameBufferObject->AttachColorTexture( image->mTexture, 0u, 0u );
+
return image;
}
-FrameBufferImage::FrameBufferImage(unsigned int width, unsigned int height, Pixel::Format pixelFormat, ReleasePolicy releasePolicy)
-: Image(Dali::Image::Immediate, releasePolicy),
- mPixelFormat(pixelFormat)
+FrameBufferImage::FrameBufferImage( unsigned int width, unsigned int height)
+: Image(),
+ mNativeImage(0),
+ mIsNativeFbo( false )
{
mWidth = width;
mHeight = height;
}
-
-FrameBufferImage::FrameBufferImage( NativeImage& nativeImage )
-: Image(Dali::Image::Immediate),
- mNativeImage(&nativeImage),
- mPixelFormat(nativeImage.GetPixelFormat())
+FrameBufferImage::FrameBufferImage( NativeImageInterface& nativeImage )
+: Image(),
+ mNativeImage( &nativeImage ),
+ mIsNativeFbo( true )
{
mWidth = nativeImage.GetWidth();
mHeight = nativeImage.GetHeight();
}
-FrameBufferImage::FrameBufferImage( NativeImage& nativeImage, ReleasePolicy releasePolicy )
-: Image(Dali::Image::Immediate, releasePolicy),
- mNativeImage(&nativeImage),
- mPixelFormat(nativeImage.GetPixelFormat())
-{
- mWidth = nativeImage.GetWidth();
- mHeight = nativeImage.GetHeight();
-}
-
-void FrameBufferImage::Connect()
+bool FrameBufferImage::IsNativeFbo() const
{
- ++mConnectionCount;
-
- if (mConnectionCount == 1)
- {
- // ticket was thrown away when related actors went offstage
- if (!mTicket)
- {
- ResourceClient& resourceClient = ThreadLocalStorage::Get().GetResourceClient();
- if (mNativeImage)
- {
- mTicket = resourceClient.AddFrameBufferImage(*mNativeImage);
- mTicket->AddObserver(*this);
- }
- else
- {
- mTicket = resourceClient.AddFrameBufferImage(mWidth, mHeight, mPixelFormat);
- mTicket->AddObserver(*this);
- }
- }
- }
+ return mIsNativeFbo;
}
-void FrameBufferImage::Disconnect()
+FrameBufferImage::~FrameBufferImage()
{
- if(!mTicket)
- {
- return;
- }
-
- DALI_ASSERT_DEBUG(mConnectionCount > 0);
- --mConnectionCount;
- if (mConnectionCount == 0 && mReleasePolicy == Dali::Image::Unused)
- {
- // release image memory when it's not visible anymore (decrease ref. count of texture)
- mTicket->RemoveObserver(*this);
- mTicket.Reset();
- }
}
} // namespace Internal