FrameBufferImagePtr image = new FrameBufferImage( width, height );
image->Initialize();
- image->mTexture = NewTexture::New( Dali::TextureType::TEXTURE_2D, pixelFormat, width, height );
+ image->mTexture = Texture::New( Dali::TextureType::TEXTURE_2D, pixelFormat, width, height );
image->mFrameBufferObject = FrameBuffer::New( width, height, RenderBufferFormatToFrameBufferAttachments[bufferformat] );
image->mFrameBufferObject->AttachColorTexture( image->mTexture, 0u, 0u );
FrameBufferImagePtr image = new FrameBufferImage( nativeImage );
image->Initialize();
- image->mTexture = NewTexture::New( nativeImage );
+ image->mTexture = Texture::New( nativeImage );
image->mFrameBufferObject = FrameBuffer::New( image->mTexture->GetWidth(), image->mTexture->GetHeight(), Dali::FrameBuffer::Attachment::NONE );
image->mFrameBufferObject->AttachColorTexture( image->mTexture, 0u, 0u );