image->mTexture = Texture::New( Dali::TextureType::TEXTURE_2D, format, width, height );
//Upload data to the texture
- size_t bufferSize = bitmap->GetBufferSize();
+ uint32_t bufferSize = bitmap->GetBufferSize();
PixelDataPtr pixelData = PixelData::New( bitmap->GetBufferOwnership(), bufferSize, width, height, format,
static_cast< Dali::PixelData::ReleaseFunction >( bitmap->GetReleaseFunction() ) );
image->mTexture->Upload( pixelData );