// INTERNAL INCLUDES
#include <dali/internal/event/events/actor-observer.h>
#include <dali/internal/event/render-tasks/render-task-impl.h>
+#include <dali/public-api/events/point-state.h>
namespace Dali
{
*/
void OnObservedActorDisconnected(Actor* actor);
- ActorObserver mLastPrimaryHitActor; ///< Stores the last primary point hit actor
- ActorObserver mLastConsumedActor; ///< Stores the last consumed actor
- ActorObserver mCapturingTouchActor; ///< Stored the actor that captures touch
- ActorObserver mTouchDownConsumedActor; ///< Stores the touch-down consumed actor
- RenderTaskPtr mLastRenderTask; ///< The RenderTask used for the last hit actor
+ ActorObserver mLastPrimaryHitActor; ///< Stores the last primary point hit actor
+ ActorObserver mLastConsumedActor; ///< Stores the last consumed actor
+ ActorObserver mCapturingTouchActor; ///< Stored the actor that captures touch
+ ActorObserver mTouchDownConsumedActor; ///< Stores the touch-down consumed actor
+ RenderTaskPtr mLastRenderTask; ///< The RenderTask used for the last hit actor
+ PointState::Type mLastPrimaryPointState; ///< Stores the last primary point state
};
} // namespace Internal