}
else
{
- mLastConsumedActor.SetActor( NULL );
+ mLastConsumedActor.SetActor( nullptr );
}
mLastRenderTask = currentRenderTask;
AllocAndEmitTouchSignals( event.time, touchDownConsumedActorHandle, currentPoint );
}
- mTouchDownConsumedActor.SetActor( NULL );
+ mTouchDownConsumedActor.SetActor( nullptr );
DALI_FALLTHROUGH;
}
// Do not set mLastPrimaryHitActor to NULL we may be iterating through its observers
- mLastConsumedActor.SetActor( NULL );
+ mLastConsumedActor.SetActor( nullptr );
mLastRenderTask.Reset();
}
}