* @param[in] state current state of incomplete gesture
* @param[in] time time of this latest touch event
*/
- void EmitGesture( Gesture::State state, uint32_t time );
+ void EmitGesture( GestureState state, uint32_t time );
/**
* Initialises tap gesture detector for next tap sequence
*/
enum State
{
- Clear, ///< No gesture detected.
- Touched, ///< User is touching the screen.
- Registered, ///< At least one tap has been registered.
- Failed, ///< Gesture has failed.
+ CLEAR, ///< No gesture detected.
+ TOUCHED, ///< User is touching the screen.
+ REGISTERED, ///< At least one tap has been registered.
+ FAILED, ///< Gesture has failed.
};
State mState; ///< Current state of the detector.