* send it to the Core.
*
* A Tap Gesture event should be in one of three states:
- * - Possible: When the user first puts their finger down - Core needs to hit test the down point so
+ * - POSSIBLE: When the user first puts their finger down - Core needs to hit test the down point so
* that a tap (down and up quickly) is also on the same actor.
- * - Started: If a tap is detected (No Finished state is expected).
- * - Cancelled: If, after a down event, no tap is detected, or a system interruption.
+ * - STARTED: If a tap is detected (No FINISHED state is expected).
+ * - CANCELLED: If, after a down event, no tap is detected, or a system interruption.
*
- * A Started state will be ignored if a Possible state does not precede it.
+ * A STARTED state will be ignored if a POSSIBLE state does not precede it.
*/
struct TapGestureEvent : public GestureEvent
{
/**
* Default Constructor
- * @param[in] state Possible, denotes down press;
- * Started, of a tap occurs; and
- * Cancelled, when tap does not occur.
+ * @param[in] state POSSIBLE, denotes down press;
+ * STARTED, of a tap occurs; and
+ * CANCELLED, when tap does not occur.
*/
- TapGestureEvent( Gesture::State state );
+ TapGestureEvent( GestureState state );
/**
* Virtual destructor