*/
void RemoveGestureDetector( RotationGestureDetector* gestureDetector );
+ /**
+ * Sets the minimum touch events required before a rotation can be started
+ * @param[in] value The number of touch events
+ */
+ void SetMinimumTouchEvents( uint32_t value );
+
+ /**
+ * Sets the minimum touch events required after a rotation started
+ * @param[in] value The number of touch events
+ */
+ void SetMinimumTouchEventsAfterStart( uint32_t value );
+
private:
// GestureProcessor overrides
RenderTaskPtr mCurrentRenderTask;
const RotationGestureEvent* mCurrentRotationEvent; ///< Pointer to current RotationEvent, used when calling ProcessAndEmit()
+
+ uint32_t mMinimumTouchEvents;
+ uint32_t mMinimumTouchEventsAfterStart;
};
} // namespace Internal