/**
* A reference counted object may only be deleted by calling Unreference()
*/
- virtual ~RotationGestureDetector() = default;
+ ~RotationGestureDetector() override = default;
private: // GestureDetector overrides
/**
* @copydoc Dali::Internal::GestureDetector::OnActorAttach(Actor&)
*/
- virtual void OnActorAttach( Actor& actor ) { /* Nothing to do */ }
+ void OnActorAttach( Actor& actor ) override { /* Nothing to do */ }
/**
* @copydoc Dali::Internal::GestureDetector::OnActorDetach(Actor&)
*/
- virtual void OnActorDetach( Actor& actor ) { /* Nothing to do */ }
+ void OnActorDetach( Actor& actor ) override { /* Nothing to do */ }
/**
* @copydoc Dali::Internal::GestureDetector::OnActorDestroyed(Object&)
*/
- virtual void OnActorDestroyed( Object& object ) { /* Nothing to do */ }
+ void OnActorDestroyed( Object& object ) override { /* Nothing to do */ }
private: