/**
* Non-virtual destructor; PinchGestureProcessor is not a base class
*/
- ~PinchGestureProcessor();
+ ~PinchGestureProcessor() override;
public: // To be called by GestureEventProcessor
* @param[in] scene The scene the pinch gesture event occurs in.
* @param[in] pinchEvent The event that has occurred.
*/
- void Process( Scene& scene, const PinchGestureEvent& pinchEvent );
+ void Process( Scene& scene, const PinchGestureEvent& pinchEvent ) override;
/**
* Adds a gesture detector to this gesture processor.
/**
* @copydoc GestureProcessor::OnGesturedActorStageDisconnection()
*/
- void OnGesturedActorStageDisconnection();
+ void OnGesturedActorStageDisconnection() override;
/**
* @copydoc GestureProcessor::CheckGestureDetector()
*/
- bool CheckGestureDetector( GestureDetector* detector, Actor* actor );
+ bool CheckGestureDetector( GestureDetector* detector, Actor* actor ) override;
/**
* @copydoc GestureProcessor::EmitGestureSignal()
*/
- void EmitGestureSignal( Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates );
+ void EmitGestureSignal( Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates ) override;
private: