{
case Clear:
{
- if ( ( primaryPointState == PointState::DOWN ) || ( primaryPointState == PointState::STATIONARY ) || ( primaryPointState == PointState::MOTION ))
+ if ( ( primaryPointState == PointState::DOWN ) || ( primaryPointState == PointState::STATIONARY ) )
{
mPrimaryTouchDownLocation = event.points[0].GetScreenPosition();
mPrimaryTouchDownTime = event.time;