/**
* Destructor
*/
- virtual ~PanGestureProcessor();
+ ~PanGestureProcessor() override;
public: // To be called by GestureEventProcessor
* @param[in] scene The scene the pan gesture event occurs in.
* @param[in] panEvent The event that has occurred.
*/
- void Process( Scene& scene, const PanGestureEvent& panEvent );
+ void Process( Scene& scene, const PanGestureEvent& panEvent ) override;
/**
* Adds a gesture detector to this gesture processor.
/**
* @copydoc GestureProcessor::OnGesturedActorStageDisconnection()
*/
- void OnGesturedActorStageDisconnection();
+ void OnGesturedActorStageDisconnection() override;
/**
* @copydoc GestureProcessor::CheckGestureDetector()
*/
- bool CheckGestureDetector( GestureDetector* detector, Actor* actor );
+ bool CheckGestureDetector( GestureDetector* detector, Actor* actor ) override;
/**
* @copydoc GestureProcessor::EmitGestureSignal()
*/
- void EmitGestureSignal( Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates );
+ void EmitGestureSignal( Actor* actor, const GestureDetectorContainer& gestureDetectors, Vector2 actorCoordinates ) override;
private: