* send it to the Core.
*
* A Pan Gesture event should be in one of five states:
- * - Possible: When the user first puts their finger down - Core needs to hit test the down point.
- * - Started: If a pan is detected.
- * - Continuing: If after a pan is detected, it continues.
- * - Finished: If after a pan, the user lifts their finger(s).
- * - Cancelled: If, after a down event, no pan is detected or a system interruption.
+ * - POSSIBLE: When the user first puts their finger down - Core needs to hit test the down point.
+ * - STARTED: If a pan is detected.
+ * - CONTINUING: If after a pan is detected, it continues.
+ * - FINISHED: If after a pan, the user lifts their finger(s).
+ * - CANCELLED: If, after a down event, no pan is detected or a system interruption.
*
- * A Started state will be ignored if a Possible state does not precede it.
- * Likewise, a Continuing or Finished state will be ignored if a Started state does not precede it.
+ * A STARTED state will be ignored if a POSSIBLE state does not precede it.
+ * Likewise, a CONTINUING or FINISHED state will be ignored if a STARTED state does not precede it.
*/
struct PanGestureEvent: public GestureEvent
{
* Default Constructor
* @param[in] state The state of the gesture
*/
- PanGestureEvent(Gesture::State state);
+ PanGestureEvent(GestureState state);
/**
* Virtual destructor