#include <dali/internal/event/events/key-event-processor.h>
// INTERNAL INCLUDES
+#include <dali/devel-api/events/key-event-devel.h>
#include <dali/public-api/events/key-event.h>
#include <dali/internal/event/actors/actor-impl.h>
#include <dali/internal/event/common/stage-impl.h>
{
bool consumed = false;
KeyEvent keyEvent(event.keyName, event.keyString, event.keyCode, event.keyModifier, event.time, static_cast<KeyEvent::State>(event.state));
-
+ DevelKeyEvent::SetDeviceName( keyEvent, event.deviceName );
// Emit the key event signal from stage.
consumed = mStage.EmitKeyEventGeneratedSignal( keyEvent );