Dali::KeyEvent keyEventHandle(keyEvent.Get());
// Emit the key event signal from the scene.
- bool consumed = mScene.EmitKeyEventGeneratedSignal(keyEventHandle);
+ bool consumed = mScene.EmitInterceptKeyEventSignal(keyEventHandle);
+ if(!consumed)
+ {
+ consumed = mScene.EmitKeyEventGeneratedSignal(keyEventHandle);
+ }
if(!consumed)
{
mScene.EmitKeyEventSignal(keyEventHandle);