[Tizen]Add KeyEventGeneratedSignal for Get KeyEvent normally
[platform/core/uifw/dali-core.git] / dali / internal / event / events / key-event-processor.cpp
old mode 100644 (file)
new mode 100755 (executable)
index bfc1f43..3d9ef47
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <dali/public-api/events/key-event.h>
 #include <dali/internal/event/events/key-event-impl.h>
 #include <dali/internal/event/actors/actor-impl.h>
-#include <dali/internal/event/common/stage-impl.h>
+#include <dali/internal/event/common/scene-impl.h>
 #include <dali/integration-api/events/key-event-integ.h>
 
+
 namespace Dali
 {
 
 namespace Internal
 {
 
-KeyEventProcessor::KeyEventProcessor(Stage& stage)
-: mStage(stage)
+KeyEventProcessor::KeyEventProcessor( Scene& scene )
+: mScene( scene )
 {
 }
 
@@ -40,21 +41,22 @@ KeyEventProcessor::~KeyEventProcessor()
 {
 }
 
-void KeyEventProcessor::ProcessKeyEvent(const Integration::KeyEvent& event)
+void KeyEventProcessor::ProcessKeyEvent( const Integration::KeyEvent& event )
 {
-  bool consumed = false;
   KeyEvent keyEvent(event.keyName, event.keyString, event.keyCode, event.keyModifier, event.time, static_cast<Dali::KeyEvent::State>(event.state));
-
+  GetImplementation( &keyEvent )->SetLogicalKey( event.logicalKey );
+  GetImplementation( &keyEvent )->SetCompose( event.compose );
   GetImplementation( &keyEvent )->SetDeviceName( event.deviceName );
   GetImplementation( &keyEvent )->SetDeviceClass( event.deviceClass );
+  GetImplementation( &keyEvent )->SetDeviceSubclass( event.deviceSubclass );
 
-  // Emit the key event signal from stage.
-  consumed = mStage.EmitKeyEventGeneratedSignal( keyEvent );
-
+  // Emit the key event signal from the scene.
+  bool consumed = mScene.EmitKeyEventGeneratedSignal( keyEvent );
   if( !consumed )
   {
-    mStage.EmitKeyEventSignal(keyEvent);
+    mScene.EmitKeyEventSignal(keyEvent);
   }
+
 }
 
 } // namespace Internal