#include <dali/public-api/events/key-event.h>
#include <dali/internal/event/events/key-event-impl.h>
#include <dali/internal/event/actors/actor-impl.h>
-#include <dali/internal/event/common/stage-impl.h>
+#include <dali/internal/event/common/scene-impl.h>
#include <dali/integration-api/events/key-event-integ.h>
namespace Dali
namespace Internal
{
-KeyEventProcessor::KeyEventProcessor(Stage& stage)
-: mStage(stage)
+KeyEventProcessor::KeyEventProcessor( Scene& scene )
+: mScene( scene )
{
}
{
}
-void KeyEventProcessor::ProcessKeyEvent(const Integration::KeyEvent& event)
+void KeyEventProcessor::ProcessKeyEvent( const Integration::KeyEvent& event )
{
KeyEvent keyEvent(event.keyName, event.keyString, event.keyCode, event.keyModifier, event.time, static_cast<Dali::KeyEvent::State>(event.state));
-
+ GetImplementation( &keyEvent )->SetLogicalKey( event.logicalKey );
GetImplementation( &keyEvent )->SetCompose( event.compose );
GetImplementation( &keyEvent )->SetDeviceName( event.deviceName );
GetImplementation( &keyEvent )->SetDeviceClass( event.deviceClass );
GetImplementation( &keyEvent )->SetDeviceSubclass( event.deviceSubclass );
- // Emit the key event signal from stage.
- bool consumed = mStage.EmitKeyEventGeneratedSignal( keyEvent );
-
- if( !consumed )
- {
- mStage.EmitKeyEventSignal(keyEvent);
- }
+ // Emit the key event signal from the scene.
+ mScene.EmitKeyEventSignal( keyEvent );
}
} // namespace Internal