}
}
- // 5) If our primary point is an Finished event, then the primary point (in multi-touch) will change next
+ // 5) If our primary point is a FINISHED event, then the primary point (in multi-touch) will change next
// time so set our last primary actor to NULL. Do the same to the last consumed actor as well.
if ( primaryPointState == PointState::FINISHED )
}
}
- // 6) Emit an interrupted event to the hover-started actor if it hasn't consumed the Finished.
+ // 6) Emit an interrupted event to the hover-started actor if it hasn't consumed the FINISHED.
if ( hoverEvent->GetPointCount() == 1 ) // Only want the first hover started
{