#if defined(DEBUG_ENABLED)
Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_HOVER_PROCESSOR" );
-const char * TOUCH_POINT_STATE[TouchPoint::Last] =
+const char * TOUCH_POINT_STATE[PointState::INTERRUPTED + 1] =
{
- "Started",
- "Finished",
- "Motion",
- "Leave",
- "Stationary",
- "Interrupted",
+ "STARTED",
+ "FINISHED",
+ "MOTION",
+ "LEAVE",
+ "STATIONARY",
+ "INTERRUPTED",
};
#endif // defined(DEBUG_ENABLED)
DALI_LOG_TRACE_METHOD( gLogFilter );
DALI_ASSERT_ALWAYS( !event.points.empty() && "Empty HoverEvent sent from Integration\n" );
- TouchPoint::State state = static_cast< TouchPoint::State >( event.points[0].GetState() );
+ PointState::Type state = static_cast< PointState::Type >( event.points[0].GetState() );
PRINT_HIERARCHY(gLogFilter);
// 1) Check if it is an interrupted event - we should inform our last primary hit actor about this
// and emit the stage signal as well.
- if ( state == TouchPoint::Interrupted )
+ if ( state == PointState::INTERRUPTED )
{
Dali::Actor consumingActor;
Integration::Point currentPoint( event.points[0] );