-#ifndef __DALI_INTERNAL_HIT_TEST_ALGORITHM_H__
-#define __DALI_INTERNAL_HIT_TEST_ALGORITHM_H__
+#ifndef DALI_INTERNAL_HIT_TEST_ALGORITHM_H
+#define DALI_INTERNAL_HIT_TEST_ALGORITHM_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*/
// INTERNAL INCLUDES
-#include <dali/public-api/events/hit-test-algorithm.h>
+#include <dali/devel-api/events/hit-test-algorithm.h>
#include <dali/public-api/render-tasks/render-task.h>
namespace Dali
* @return true if the layer should consume the hit, false otherwise.
*/
virtual bool DoesLayerConsumeHit( Layer* layer ) = 0;
+
+protected:
+
+ /**
+ * Virtual destructor, no deletion through this interface
+ */
+ virtual ~HitTestInterface();
+
};
/**
* @copydoc Dali::HitTestAlgorithm::HitTest(Stage stage, const Vector2& screenCoordinates, Results& results, HitTestFunction func )
*/
-void HitTest( Stage& stage, const Vector2& screenCoordinates, Dali::HitTestAlgorithm::Results& results, Dali::HitTestAlgorithm::HitTestFunction func );
+bool HitTest( Stage& stage, const Vector2& screenCoordinates, Dali::HitTestAlgorithm::Results& results, Dali::HitTestAlgorithm::HitTestFunction func );
/**
* Given screen coordinates, this method returns the hit actor & the local coordinates relative to the actor etc.
* @param[in] screenCoordinates The screen coordinates.
* @param[out] results The results of the hit-test.
* @param[in] hitTestInterface Used to determine whether the actor is hit or whether we walk down its hierarchy
+ * @return true if something was hit
*
* <h3>Hit Test Algorithm:</h3>
*
* @note Currently, we prefer a child hit over a parent (regardless of the distance from the
* camera) unless the parent is a RenderableActor but this is subject to change.
*/
-void HitTest( Stage& stage, const Vector2& screenCoordinates, Results& results, HitTestInterface& hitTestInterface );
+bool HitTest( Stage& stage, const Vector2& screenCoordinates, Results& results, HitTestInterface& hitTestInterface );
/**
* Default HitTest where we check if a touch is required.
* @param[in] stage The stage.
* @param[in] screenCoordinates The screen coordinates.
* @param[out] results The results of the hit-test.
+ * @return true if something was hit
*
* @see HitTest(Stage&, const Vector2&, Results&, HitTestInterface&)
*/
-void HitTest( Stage& stage, const Vector2& screenCoordinates, Results& results );
+bool HitTest( Stage& stage, const Vector2& screenCoordinates, Results& results );
/**
* Hit test specific to a given RenderTask
* @param[in] screenCoordinates The screen coordinates.
* @param[out] results The results of the hit-test.
* @param[in] func The function to use in the hit-test algorithm.
+ * @return true if something was hit
*/
-void HitTest( Stage& stage, RenderTask& renderTask, const Vector2& screenCoordinates,
+bool HitTest( Stage& stage, RenderTask& renderTask, const Vector2& screenCoordinates,
Dali::HitTestAlgorithm::Results& results, Dali::HitTestAlgorithm::HitTestFunction func );
+
} // namespace HitTestAlgorithm
} // namespace Internal
} // namespace Dali
-#endif // __DALI_INTERNAL_HIT_TEST_ALGORITHM_H__
+#endif // DALI_INTERNAL_HIT_TEST_ALGORITHM_H