* @param[in] taskList The list of render tasks
* @param[out] results Ray information calculated by the camera
* @param[in] hitCheck The hit testing interface object to use
- * @param[in] onScreen True to test on-screen, false to test off-screen
* @return True if we have a hit, false otherwise
*/
bool HitTestRenderTaskList(const Vector2& sceneSize,
RenderTaskList& taskList,
const Vector2& screenCoordinates,
Results& results,
- HitTestInterface& hitCheck,
- bool onScreen)
+ HitTestInterface& hitCheck)
{
RenderTaskList::RenderTaskContainer& tasks = taskList.GetTasks();
RenderTaskList::RenderTaskContainer::reverse_iterator endIter = tasks.rend();
const auto& exclusives = taskList.GetExclusivesList();
RayTest rayTest;
+ // Hit test order should be reverse of draw order
for(RenderTaskList::RenderTaskContainer::reverse_iterator iter = tasks.rbegin(); endIter != iter; ++iter)
{
RenderTask& renderTask = *iter->Get();
- const bool isOffscreenRenderTask = renderTask.GetFrameBuffer();
- if((onScreen && isOffscreenRenderTask) || (!onScreen && !isOffscreenRenderTask))
- {
- // Skip to next task
- continue;
- }
if(HitTestRenderTask(exclusives, sceneSize, layers, renderTask, screenCoordinates, results, hitCheck, rayTest))
{
// Return true when an actor is hit (or layer in our render-task consumes the hit)
- return true; // don't bother checking off screen tasks
+ return true;
}
}
* @param[in] taskList The list of render tasks
* @param[out] results Ray information calculated by the camera
* @param[in] hitCheck The hit testing interface object to use
- * @param[in] onScreen True to test on-screen, false to test off-screen
* @return True if we have a hit, false otherwise
*/
bool HitTestForEachRenderTask(const Vector2& sceneSize,
{
bool result = false;
- // Check on-screen tasks before off-screen ones.
- // Hit test order should be reverse of draw order (see ProcessRenderTasks() where off-screen tasks are drawn first).
- if(HitTestRenderTaskList(sceneSize, layers, taskList, screenCoordinates, results, hitCheck, true) ||
- HitTestRenderTaskList(sceneSize, layers, taskList, screenCoordinates, results, hitCheck, false))
+ if(HitTestRenderTaskList(sceneSize, layers, taskList, screenCoordinates, results, hitCheck))
{
// Found hit.
result = true;