#include <dali/internal/event/common/scene-impl.h>
#include <dali/internal/event/events/hit-test-algorithm-impl.h>
#include <dali/internal/event/events/actor-gesture-data.h>
+#include <dali/internal/event/events/ray-test.h>
#include <dali/internal/event/render-tasks/render-task-impl.h>
namespace Dali
{
Actor* hitTestActor( &GetImplementation( hitTestResults.actor ) );
Actor* actor( hitTestActor );
+ RayTest rayTest;
while ( actor )
{
if ( ( size.x > 0.0f ) && ( size.y > 0.0f ) )
{
// Ensure tap is within the actor's area
- if ( actor->RaySphereTest( hitTestResults.rayOrigin, hitTestResults.rayDirection ) ) // Quick check
+ if ( rayTest.SphereTest( *actor, hitTestResults.rayOrigin, hitTestResults.rayDirection ) ) // Quick check
{
Vector2 hitPointLocal;
float distance( 0.0f );
- if( actor->RayActorTest( hitTestResults.rayOrigin, hitTestResults.rayDirection, hitPointLocal, distance ) )
+ if( rayTest.ActorTest( *actor, hitTestResults.rayOrigin, hitTestResults.rayDirection, hitPointLocal, distance ) )
{
// One of the parents was the gestured actor so we can emit the signal for that actor.
EmitGestureSignal( actor, gestureDetectors, hitPointLocal );