{
public:
- using State = Dali::Gesture::State;
- using Type = Dali::Gesture::Type;
-
-public:
-
/**
* @brief Get the gesture type.
*
* @return The gesture type.
*/
- inline Type GetType() const
+ inline GestureType::Value GetType() const
{
return mGestureType;
}
* @brief Set the state of the gesture.
* @param[in] state The state of the gesture to set
*/
- inline void SetState( State state )
+ inline void SetState( GestureState state )
{
mState = state;
}
*
* @return The state of the gesture.
*/
- inline State GetState() const
+ inline GestureState GetState() const
{
return mState;
}
* @param[in] gestureType The type of gesture event.
* @param[in] gestureState The state of the gesture event.
*/
- Gesture(Type gestureType, State gestureState)
+ Gesture(GestureType::Value gestureType, GestureState gestureState)
: mGestureType( gestureType ),
mState( gestureState )
{
virtual ~Gesture() = default;
private:
- Type mGestureType;
- State mState;
+ GestureType::Value mGestureType;
+ GestureState mState;
uint32_t mTime{0u};
};