Add an environment variable for long press gesture
[platform/core/uifw/dali-core.git] / dali / internal / event / events / gesture-event-processor.cpp
index cfe7e58..04863ff 100644 (file)
@@ -1,49 +1,50 @@
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-//     http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
 
 // CLASS HEADER
 #include <dali/internal/event/events/gesture-event-processor.h>
 
+#if defined(DEBUG_ENABLED)
+#include <sstream>
+#endif
+
 // INTERNAL INCLUDES
-#include <dali/integration-api/events/gesture-event.h>
-#include <dali/integration-api/events/long-press-gesture-event.h>
-#include <dali/integration-api/events/pan-gesture-event.h>
-#include <dali/integration-api/events/pinch-gesture-event.h>
-#include <dali/integration-api/events/tap-gesture-event.h>
-#include <dali/integration-api/gesture-manager.h>
 #include <dali/integration-api/render-controller.h>
 #include <dali/internal/event/common/stage-impl.h>
-#include <dali/internal/event/events/pinch-gesture-detector-impl.h>
+#include <dali/internal/event/events/pinch-gesture/pinch-gesture-detector-impl.h>
+#include <dali/internal/update/gestures/scene-graph-pan-gesture.h>
 #include <dali/public-api/events/pan-gesture.h>
+#include <dali/integration-api/debug.h>
+
 
 namespace Dali
 {
 
 namespace Internal
 {
-
-GestureEventProcessor::GestureEventProcessor(Stage& stage, Integration::GestureManager& gestureManager, Integration::RenderController& renderController)
-: mStage(stage),
-  mGestureManager(gestureManager),
-  mLongPressGestureProcessor(stage, gestureManager),
-  mPanGestureProcessor(stage, gestureManager),
-  mPinchGestureProcessor(stage, gestureManager),
-  mTapGestureProcessor(stage, gestureManager),
-  mRenderController(renderController),
-  mUpdateRequired( false )
+GestureEventProcessor::GestureEventProcessor( SceneGraph::UpdateManager& updateManager, Integration::RenderController& renderController )
+: mLongPressGestureProcessor(),
+  mPanGestureProcessor( updateManager ),
+  mPinchGestureProcessor(),
+  mTapGestureProcessor(),
+  mRotationGestureProcessor(),
+  mRenderController( renderController ),
+  envOptionMinimumPanDistance(-1),
+  envOptionMinimumPanEvents(-1)
 {
 }
 
@@ -51,72 +52,53 @@ GestureEventProcessor::~GestureEventProcessor()
 {
 }
 
-void GestureEventProcessor::ProcessGestureEvent(const Integration::GestureEvent& event)
+void GestureEventProcessor::ProcessTouchEvent( Scene& scene, const Integration::TouchEvent& event)
 {
-  if( Gesture::Started == event.state || Gesture::Continuing == event.state )
-  {
-    SetUpdateRequired();
-  }
-
-  switch(event.gestureType)
-  {
-    case Gesture::LongPress:
-      mLongPressGestureProcessor.Process(static_cast<const Integration::LongPressGestureEvent&>(event));
-      break;
-
-    case Gesture::Pan:
-      mPanGestureProcessor.Process(static_cast<const Integration::PanGestureEvent&>(event));
-      break;
-
-    case Gesture::Pinch:
-      mPinchGestureProcessor.Process(static_cast<const Integration::PinchGestureEvent&>(event));
-      break;
-
-    case Gesture::Tap:
-      mTapGestureProcessor.Process(static_cast<const Integration::TapGestureEvent&>(event));
-      break;
-
-    default:
-      DALI_ASSERT_ALWAYS( false && "Invalid gesture type sent from Integration\n" );
-      break;
-  }
+  mLongPressGestureProcessor.ProcessTouch(scene, event);
+  mPanGestureProcessor.ProcessTouch(scene, event);
+  mPinchGestureProcessor.ProcessTouch(scene, event);
+  mTapGestureProcessor.ProcessTouch(scene, event);
+  mRotationGestureProcessor.ProcessTouch(scene, event);
 }
 
-void GestureEventProcessor::AddGestureDetector(GestureDetector* gestureDetector)
+void GestureEventProcessor::AddGestureDetector(GestureDetector* gestureDetector, Scene& scene)
 {
   switch (gestureDetector->GetType())
   {
-    case Gesture::LongPress:
+    case DevelGesture::LongPress:
     {
       LongPressGestureDetector* longPress = static_cast<LongPressGestureDetector*>(gestureDetector);
-      mLongPressGestureProcessor.AddGestureDetector(longPress);
+      mLongPressGestureProcessor.AddGestureDetector(longPress, scene);
       break;
     }
 
-    case Gesture::Pan:
+    case DevelGesture::Pan:
     {
       PanGestureDetector* pan = static_cast<PanGestureDetector*>(gestureDetector);
-      mPanGestureProcessor.AddGestureDetector(pan);
+      mPanGestureProcessor.AddGestureDetector(pan, scene, envOptionMinimumPanDistance, envOptionMinimumPanEvents);
       break;
     }
 
-    case Gesture::Pinch:
+    case DevelGesture::Pinch:
     {
       PinchGestureDetector* pinch = static_cast<PinchGestureDetector*>(gestureDetector);
-      mPinchGestureProcessor.AddGestureDetector(pinch);
+      mPinchGestureProcessor.AddGestureDetector(pinch, scene);
       break;
     }
 
-    case Gesture::Tap:
+    case DevelGesture::Tap:
     {
       TapGestureDetector* tap = static_cast<TapGestureDetector*>(gestureDetector);
-      mTapGestureProcessor.AddGestureDetector(tap);
+      mTapGestureProcessor.AddGestureDetector(tap, scene);
       break;
     }
 
-    default:
-      DALI_ASSERT_DEBUG( false && "Invalid gesture detector type created\n" );
+    case DevelGesture::Rotation:
+    {
+      RotationGestureDetector* rotation = static_cast<RotationGestureDetector*>(gestureDetector);
+      mRotationGestureProcessor.AddGestureDetector(rotation, scene);
       break;
+    }
   }
 }
 
@@ -124,37 +106,40 @@ void GestureEventProcessor::RemoveGestureDetector(GestureDetector* gestureDetect
 {
   switch (gestureDetector->GetType())
   {
-    case Gesture::LongPress:
+    case DevelGesture::LongPress:
     {
       LongPressGestureDetector* longPress = static_cast<LongPressGestureDetector*>(gestureDetector);
       mLongPressGestureProcessor.RemoveGestureDetector(longPress);
       break;
     }
 
-    case Gesture::Pan:
+    case DevelGesture::Pan:
     {
       PanGestureDetector* pan = static_cast<PanGestureDetector*>(gestureDetector);
       mPanGestureProcessor.RemoveGestureDetector(pan);
       break;
     }
 
-    case Gesture::Pinch:
+    case DevelGesture::Pinch:
     {
       PinchGestureDetector* pinch = static_cast<PinchGestureDetector*>(gestureDetector);
       mPinchGestureProcessor.RemoveGestureDetector(pinch);
       break;
     }
 
-    case Gesture::Tap:
+    case DevelGesture::Tap:
     {
       TapGestureDetector* tap = static_cast<TapGestureDetector*>(gestureDetector);
       mTapGestureProcessor.RemoveGestureDetector(tap);
       break;
     }
 
-    default:
-      DALI_ASSERT_DEBUG( false && "Invalid gesture detector type removal request\n" );
+    case DevelGesture::Rotation:
+    {
+      RotationGestureDetector* rotation = static_cast<RotationGestureDetector*>(gestureDetector);
+      mRotationGestureProcessor.RemoveGestureDetector(rotation);
       break;
+    }
   }
 }
 
@@ -162,83 +147,195 @@ void GestureEventProcessor::GestureDetectorUpdated(GestureDetector* gestureDetec
 {
   switch (gestureDetector->GetType())
   {
-    case Gesture::LongPress:
+    case DevelGesture::LongPress:
     {
       LongPressGestureDetector* longPress = static_cast<LongPressGestureDetector*>(gestureDetector);
       mLongPressGestureProcessor.GestureDetectorUpdated(longPress);
       break;
     }
 
-    case Gesture::Pan:
+    case DevelGesture::Pan:
     {
       PanGestureDetector* pan = static_cast<PanGestureDetector*>(gestureDetector);
       mPanGestureProcessor.GestureDetectorUpdated(pan);
       break;
     }
 
-    case Gesture::Pinch:
+    case DevelGesture::Pinch:
     {
       PinchGestureDetector* pinch = static_cast<PinchGestureDetector*>(gestureDetector);
       mPinchGestureProcessor.GestureDetectorUpdated(pinch);
       break;
     }
 
-    case Gesture::Tap:
+    case DevelGesture::Tap:
     {
       TapGestureDetector* tap = static_cast<TapGestureDetector*>(gestureDetector);
       mTapGestureProcessor.GestureDetectorUpdated(tap);
       break;
     }
 
-    default:
-      DALI_ASSERT_DEBUG( false && "Invalid gesture type update request\n" );
+    case DevelGesture::Rotation:
+    {
+      // Nothing to do
       break;
+    }
   }
 }
 
-void GestureEventProcessor::SetUpdateRequired()
-{
-  mUpdateRequired = true;
-}
-
 void GestureEventProcessor::SetGestureProperties( const Gesture& gesture )
 {
-  if( Gesture::Started == gesture.state || Gesture::Continuing == gesture.state )
-  {
-    SetUpdateRequired();
+  bool requestUpdate = false;
 
-    // We may not be updating so we need to ask the render controller for an update.
-    mRenderController.RequestUpdate();
-  }
-
-  switch ( gesture.type )
+  switch ( static_cast< DevelGesture::Type >( gesture.type ) )
   {
-    case Gesture::Pan:
+    case DevelGesture::Pan:
     {
       const PanGesture& pan = static_cast< const PanGesture& >( gesture );
-      mPanGestureProcessor.SetPanGestureProperties( pan );
+      requestUpdate = mPanGestureProcessor.SetPanGestureProperties( pan );
       break;
     }
 
-    case Gesture::LongPress:
-    case Gesture::Pinch:
-    case Gesture::Tap:
+    case DevelGesture::LongPress:
+    case DevelGesture::Pinch:
+    case DevelGesture::Tap:
+    case DevelGesture::Rotation:
     {
       DALI_ASSERT_DEBUG( false && "Gesture type does not have scene object\n" );
       break;
     }
   }
+
+  if( requestUpdate )
+  {
+    // We may not be updating so we need to ask the render controller for an update.
+    mRenderController.RequestUpdate( false );
+  }
 }
 
 bool GestureEventProcessor::NeedsUpdate()
 {
-  bool updateRequired( mUpdateRequired );
+  bool updateRequired = false;
 
-  mUpdateRequired = false;
+  updateRequired |= mLongPressGestureProcessor.NeedsUpdate();
+  updateRequired |= mPanGestureProcessor.NeedsUpdate();
+  updateRequired |= mPinchGestureProcessor.NeedsUpdate();
+  updateRequired |= mTapGestureProcessor.NeedsUpdate();
+  updateRequired |= mRotationGestureProcessor.NeedsUpdate();
 
   return updateRequired;
 }
 
+void GestureEventProcessor::EnablePanGestureProfiling()
+{
+  mPanGestureProcessor.EnableProfiling();
+}
+
+void GestureEventProcessor::SetPanGesturePredictionMode(int mode)
+{
+  mPanGestureProcessor.SetPredictionMode(mode);
+}
+
+void GestureEventProcessor::SetPanGesturePredictionAmount( uint32_t amount )
+{
+  mPanGestureProcessor.SetPredictionAmount(amount);
+}
+
+void GestureEventProcessor::SetPanGestureMaximumPredictionAmount( uint32_t amount )
+{
+  mPanGestureProcessor.SetMaximumPredictionAmount(amount);
+}
+
+void GestureEventProcessor::SetPanGestureMinimumPredictionAmount( uint32_t amount )
+{
+  mPanGestureProcessor.SetMinimumPredictionAmount(amount);
+}
+
+void GestureEventProcessor::SetPanGesturePredictionAmountAdjustment( uint32_t amount )
+{
+  mPanGestureProcessor.SetPredictionAmountAdjustment(amount);
+}
+
+void GestureEventProcessor::SetPanGestureSmoothingMode( int32_t mode )
+{
+  mPanGestureProcessor.SetSmoothingMode(mode);
+}
+
+void GestureEventProcessor::SetPanGestureSmoothingAmount( float amount )
+{
+  mPanGestureProcessor.SetSmoothingAmount(amount);
+}
+
+void GestureEventProcessor::SetPanGestureUseActualTimes( bool value )
+{
+  mPanGestureProcessor.SetUseActualTimes( value );
+}
+
+void GestureEventProcessor::SetPanGestureInterpolationTimeRange( int32_t value )
+{
+  mPanGestureProcessor.SetInterpolationTimeRange( value );
+}
+
+void GestureEventProcessor::SetPanGestureScalarOnlyPredictionEnabled( bool value )
+{
+  mPanGestureProcessor.SetScalarOnlyPredictionEnabled( value );
+}
+
+void GestureEventProcessor::SetPanGestureTwoPointPredictionEnabled( bool value )
+{
+  mPanGestureProcessor.SetTwoPointPredictionEnabled( value );
+}
+
+void GestureEventProcessor::SetPanGestureTwoPointInterpolatePastTime( int value )
+{
+  mPanGestureProcessor.SetTwoPointInterpolatePastTime( value );
+}
+
+void GestureEventProcessor::SetPanGestureTwoPointVelocityBias( float value )
+{
+  mPanGestureProcessor.SetTwoPointVelocityBias( value );
+}
+
+void GestureEventProcessor::SetPanGestureTwoPointAccelerationBias( float value )
+{
+  mPanGestureProcessor.SetTwoPointAccelerationBias( value );
+}
+
+void GestureEventProcessor::SetPanGestureMultitapSmoothingRange( int32_t value )
+{
+  mPanGestureProcessor.SetMultitapSmoothingRange( value );
+}
+
+void GestureEventProcessor::SetPanGestureMinimumDistance( int32_t value )
+{
+  envOptionMinimumPanDistance =  value;
+}
+
+void GestureEventProcessor::SetPanGestureMinimumPanEvents( int32_t value )
+{
+  envOptionMinimumPanEvents = value;
+}
+
+void GestureEventProcessor::SetPinchGestureMinimumDistance( float value)
+{
+  mPinchGestureProcessor.SetMinimumPinchDistance( value );
+}
+
+void GestureEventProcessor::SetLongPressMinimumHoldingTime( uint32_t value )
+{
+  mLongPressGestureProcessor.SetMinimumHoldingTime( value );
+}
+
+uint32_t GestureEventProcessor::GetLongPressMinimumHoldingTime() const
+{
+  return mLongPressGestureProcessor.GetMinimumHoldingTime();
+}
+
+const PanGestureProcessor& GestureEventProcessor::GetPanGestureProcessor()
+{
+  return mPanGestureProcessor;
+}
+
 } // namespace Internal
 
 } // namespace Dali