/**
* A reference counted object may only be deleted by calling Unreference()
*/
- virtual ~GestureDetector();
+ ~GestureDetector() override;
private:
/**
* @copydoc Dali::Internal::Object::Observer::SceneObjectAdded()
*/
- virtual void SceneObjectAdded(Object& object);
+ void SceneObjectAdded(Object& object) override;
/**
* @copydoc Dali::Internal::Object::Observer::SceneObjectAdded()
*/
- virtual void SceneObjectRemoved(Object& object) {}
+ void SceneObjectRemoved(Object& object) override {}
/**
* @copydoc Dali::Internal::Object::Observer::ObjectDestroyed()
*/
- virtual void ObjectDestroyed(Object& object);
+ void ObjectDestroyed(Object& object) override;
/**
* For use in derived classes, called after an actor is attached.