Revert "[Tizen] Revert "Use touch consumed return to set whether we process a gesture...
[platform/core/uifw/dali-core.git] / dali / internal / event / events / event-processor.cpp
index 06250ba..ff6007b 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -98,7 +98,7 @@ void EventProcessor::QueueEvent( const Event& event )
 
     case Event::Hover:
     {
-      typedef Integration::HoverEvent DerivedType;
+      using DerivedType = Integration::HoverEvent;
 
       // Reserve some memory inside the message queue
       uint32_t* slot = mCurrentEventQueue->ReserveMessageSlot( sizeof( DerivedType ) );
@@ -111,7 +111,7 @@ void EventProcessor::QueueEvent( const Event& event )
 
     case Event::Key:
     {
-      typedef Integration::KeyEvent DerivedType;
+      using DerivedType = Integration::KeyEvent;
 
       // Reserve some memory inside the message queue
       uint32_t* slot = mCurrentEventQueue->ReserveMessageSlot( sizeof( DerivedType ) );
@@ -124,7 +124,7 @@ void EventProcessor::QueueEvent( const Event& event )
 
     case Event::Wheel:
     {
-      typedef Integration::WheelEvent DerivedType;
+      using DerivedType = Integration::WheelEvent;
 
       // Reserve some memory inside the message queue
       uint32_t* slot = mCurrentEventQueue->ReserveMessageSlot( sizeof( DerivedType ) );
@@ -152,8 +152,18 @@ void EventProcessor::ProcessEvents()
     {
       case Event::Touch:
       {
-        mTouchEventProcessor.ProcessTouchEvent( static_cast<const Integration::TouchEvent&>(*event) );
-        mGestureEventProcessor.ProcessTouchEvent(mScene, static_cast<const Integration::TouchEvent&>(*event));
+        Integration::TouchEvent& touchEvent = static_cast<Integration::TouchEvent&>(*event);
+        const bool consumed = mTouchEventProcessor.ProcessTouchEvent( touchEvent );
+
+        // If touch is consumed, then gestures should be cancelled
+        // Do this by sending an interrupted event to the GestureEventProcessor
+        if( consumed )
+        {
+          Integration::Point& point = touchEvent.GetPoint(0);
+          point.SetState( PointState::INTERRUPTED );
+        }
+
+        mGestureEventProcessor.ProcessTouchEvent(mScene, touchEvent);
         break;
       }