use modern construct 'override' in the derive class.
[platform/core/uifw/dali-core.git] / dali / internal / event / events / actor-observer.h
index 31adc34..35e2302 100644 (file)
@@ -62,7 +62,7 @@ public:
   /**
    * Non virtual destructor
    */
-  ~ActorObserver();
+  ~ActorObserver() override;
 
   // Movable
 
@@ -119,21 +119,21 @@ private:
    * @param[in] object The object object.
    * @see Object::Observer::SceneObjectAdded()
    */
-  virtual void SceneObjectAdded( Object& object );
+  void SceneObjectAdded( Object& object ) override;
 
   /**
    * This will be called when the actor is removed from the scene.
    * @param[in] object The object object.
    * @see Object::Observer::SceneObjectRemoved()
    */
-  virtual void SceneObjectRemoved( Object& object );
+  void SceneObjectRemoved( Object& object ) override;
 
   /**
    * This will be called when the actor is destroyed. We should clear the actor.
    * No need to stop observing as the object is being destroyed anyway.
    * @see Object::Observer::ObjectDestroyed()
    */
-  virtual void ObjectDestroyed( Object& object );
+  void ObjectDestroyed( Object& object ) override;
 
 private:
   Actor* mActor;                 ///< Raw pointer to an Actor.