* a compiled shader program binary if one could be found, else an
* empty binary buffer cleared to size zero.
*/
- Internal::ShaderDataPtr Load( const std::string& vertexSource, const std::string& fragmentSource, const Dali::Shader::ShaderHints hints, size_t& shaderHash );
+ Internal::ShaderDataPtr Load( const std::string& vertexSource, const std::string& fragmentSource, const Dali::Shader::Hint::Value hints, size_t& shaderHash );
/**
* @brief Saves shader to memory cache and filesystem.