/**
* Destructor
*/
- virtual ~ShaderFactory();
+ ~ShaderFactory() override;
/**
* @brief Looks for precompiled binary version of shader program in memory and file caches.
* @param[in] shader The data to be saved.
* @sa Load
*/
- virtual void SaveBinary( Internal::ShaderDataPtr shader );
+ void SaveBinary( Internal::ShaderDataPtr shader ) override;
private: