[3.0] Remove/move experimental features
[platform/core/uifw/dali-core.git] / dali / internal / event / effects / shader-effect-impl.cpp
index e88ce9c..cd76e36 100644 (file)
@@ -27,8 +27,7 @@
 #include <dali/public-api/math/vector2.h>
 #include <dali/public-api/object/type-registry.h>
 #include <dali/devel-api/scripting/scripting.h>
-#include <dali/public-api/shader-effects/shader-effect.h>
-#include <dali/internal/event/actors/image-actor-impl.h>
+#include <dali/devel-api/shader-effects/shader-effect.h>
 #include <dali/internal/event/common/property-helper.h>
 #include <dali/internal/event/images/image-impl.h>
 #include "dali-shaders.h"
@@ -201,14 +200,7 @@ void ShaderEffect::SetEffectImage( Dali::Image image )
   }
 
   //inform connected actors the image has been unset
-  for(std::vector< ActorPtr >::iterator it = mConnectedActors.begin(); it != mConnectedActors.end(); ++it )
-  {
-    ImageActor* imageActor = dynamic_cast< ImageActor* >( it->Get() );
-    if( imageActor )
-    {
-      imageActor->EffectImageUpdated();
-    }
-  }
+  // TODO or CHECK: ImageActor part was removed.
 }
 
 void ShaderEffect::SetUniform( const std::string& name, Property::Value value, UniformCoordinateType uniformCoordinateType )