#include <dali/public-api/math/vector2.h>
#include <dali/public-api/object/type-registry.h>
#include <dali/devel-api/scripting/scripting.h>
-#include <dali/public-api/shader-effects/shader-effect.h>
-#include <dali/internal/event/actors/image-actor-impl.h>
+#include <dali/devel-api/shader-effects/shader-effect.h>
#include <dali/internal/event/common/property-helper.h>
#include <dali/internal/event/images/image-impl.h>
#include "dali-shaders.h"
}
//inform connected actors the image has been unset
- for(std::vector< ActorPtr >::iterator it = mConnectedActors.begin(); it != mConnectedActors.end(); ++it )
- {
- ImageActor* imageActor = dynamic_cast< ImageActor* >( it->Get() );
- if( imageActor )
- {
- imageActor->EffectImageUpdated();
- }
- }
+ // TODO or CHECK: ImageActor part was removed.
}
void ShaderEffect::SetUniform( const std::string& name, Property::Value value, UniformCoordinateType uniformCoordinateType )