void SurfaceResized( float width, float height );
/**
+ * Used to calculate the size and orientation of the stage and indirectly, the root actor.
+ * @param [in] width The new surface width.
+ * @param [in] height The new surface height.
+ * @param [in] orientation The new surface orientation.
+ */
+ void SurfaceResized( float width, float height, int orientation );
+
+ /**
* Sets the top margin size.
* Available stage size is reduced by this size.
* The stage is located below the size at the top of the display
bool mDepthTreeDirty:1; ///< True if the depth tree needs recalculating
bool mForceNextUpdate:1; ///< True if the next rendering is really required.
bool mRenderToFbo:1; ///< Whether to render to a Frame Buffer Object.
+
+ bool mNeedToRotation:1;
+ int mCurrentOrientation;
};
} // namespace Internal