const char* const SIGNAL_CONTEXT_REGAINED = "contextRegained";
const char* const SIGNAL_SCENE_CREATED = "sceneCreated";
-TypeRegistration mType( typeid(Dali::Stage), typeid(Dali::BaseHandle), NULL );
+TypeRegistration mType( typeid(Dali::Stage), typeid(Dali::BaseHandle), nullptr );
SignalConnectorType signalConnector1( mType, SIGNAL_KEY_EVENT, &Stage::DoConnectSignal );
SignalConnectorType signalConnector2( mType, SIGNAL_EVENT_PROCESSING_FINISHED, &Stage::DoConnectSignal );
StagePtr Stage::GetCurrent()
{
- StagePtr stage( NULL );
+ StagePtr stage( nullptr );
// no checking in this version
ThreadLocalStorage* tls = ThreadLocalStorage::GetInternal();
if( tls )